Searched defs:shaderIdx (Results 1 – 6 of 6) sorted by relevance
125 u32 shaderIdx = 0; in GX2UTExpandDepthBufferOp() local
125 u32 shaderIdx = 0; in GX2UTExpandAAColorBufferOp() local
128 u32 shaderIdx = 0; in GX2UTResolveAAColorBufferRectOp() local
130 u32 shaderIdx = 0; in GX2UTConvertDepthBufferToTextureSurfaceOp() local
679 u32 shaderIdx = 0; in GX2UTClearRectOp() local837 u32 shaderIdx = 0; in GX2UTInvalidateHiStencilRect() local
279 u32 shaderIdx = (srcSurface->dim != GX2_SURFACE_DIM_3D ? srcSurface->aa : VS_SHADER_3D_INDEX); in GX2UTCopySurfaceRectOp() local