| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ParticleUtil.cpp | 29 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() 58 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() 101 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 235 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate() local 307 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in CreateMultiEmitterParticleHandle() local
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 293 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() 387 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateModel() local 349 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateParticle() local
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 194 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 247 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 319 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 263 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in InitializeScenes() local
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 360 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 385 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 535 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 325 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 328 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 307 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 347 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 542 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 713 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 661 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
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