Searched defs:sceneNode (Results 1 – 4 of 4) sorted by relevance
522 SceneNode* sceneNode = ut::DynamicCast<SceneNode*>(object); in BuildSceneObject() local
129 SceneNode* sceneNode, in AnimGroup()
1103 void PushAnimatableNode(SceneNode* sceneNode) in PushAnimatableNode()1120 bool TryPushAnimatableNode(SceneNode* sceneNode) in TryPushAnimatableNode()
128 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode()