| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_WorldMatrixUpdater.h | 149 void MultScale(TMatrix* dstMatrix, const UMatrix* srcMatrix, const math::VEC3& scale) const in MultScale() 165 void ScaleMatrix(TMatrix* dstMatrix, const math::VEC3& scale) const in ScaleMatrix() 194 void CompensateScale(math::VEC3& scale) const in CompensateScale() 222 math::VEC3 scale; in UpdateMaya() local 272 math::VEC3 scale; in UpdateBasic() local 310 math::VEC3 scale; in UpdateXsi() local
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| D | gfx_CalculatedTransform.h | 268 void SetScale(const math::VEC3& scale) in SetScale() 544 const math::VEC3& scale = this->m_Scale; in UpdateScaleFlags() local
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| D | gfx_TransformNode.h | 277 math::VEC3 scale; in SetResourceScaledTransform() local
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| D | gfx_GraphicsDevice.h | 298 static void SetLutScale( LutTarget target, ResLightingLookupTable::Scale scale ) in SetLutScale()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_WorldMatrixUpdater.cpp | 61 math::VEC3* scale, in CalculateWorldXsi() 137 math::VEC3* scale, in CalculateWorldMayaSsc() 212 math::VEC3* scale, in CalculateWorldBasic()
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| D | gfx_MaterialState.cpp | 421 math::Vector3 scale(scaleFactor, scaleFactor, scaleFactor); in ActivateTextureCoordinators() local 430 math::Vector3 scale(scaleFactor, scaleFactor, scaleFactor); in ActivateTextureCoordinators() local
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| D | gfx_AmbientLight.cpp | 162 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in CreateResAmbientLight() local
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| D | gfx_HemiSphereLight.cpp | 163 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in CreateResHemiSphereLight() local
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| D | gfx_VertexLight.cpp | 181 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in CreateResVertexLight() local
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| D | gfx_FragmentLight.cpp | 183 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in CreateResFragmentLight() local
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| D | gfx_Fog.cpp | 166 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in CreateResFog() local
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| D | gfx_TransformAnim.cpp | 246 math::VEC3& scale = transform->m_Scale; in PostBlendAccurateScale() local 659 const math::Vector3& scale = originalTransform->scale; in EvaluateMemberBakedAnim() local
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| D | gfx_Camera.cpp | 256 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in Create() local
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_CurveAdshr.cpp | 350 s16 CurveAdshr::CalcDecibelSquare( int scale ) in CalcDecibelSquare()
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| D | snd_Util.cpp | 638 u16 Util::CalcLpfFreq( f32 scale ) in CalcLpfFreq()
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 116 f32 scale = vertexStream.GetScale(); in ResSeparateDataShape_SetupVertexIrScale() local
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| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_DrawInfo.h | 178 void SetLocationAdjustScale(const math::VEC2& scale) in SetLocationAdjustScale()
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| /NW4C-1.3.3/sources/libraries/font/ |
| D | font_CharWriter.cpp | 188 const f32 scale = height / m_pFont->GetHeight(); in SetFontSize() local
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_DrawerGraphics.cpp | 848 const u32 scale[] = in SetUpGLTexEnvUser() local
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| D | lyt_Pane.cpp | 596 math::VEC2 scale; in CalculateMtx() local
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| D | lyt_Common.cpp | 590 static const float scale[] = variable
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| D | lyt_Material.cpp | 606 f32 scale = 1.0f / 255.0f; in SetupGraphics() local
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 271 const math::VEC2& scale = *reinterpret_cast<const math::VEC2*>(value); in SetValue() local
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResTypes.h | 314 ResVec2 scale; member 330 ResVec3 scale; member
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 655 float scale = (camera->GetFar() / 2.0f); in ClearBySkyModel() local
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