Home
last modified time | relevance | path

Searched defs:scale (Results 1 – 25 of 28) sorted by relevance

12

/NW4C-1.2.23/include/nw/gfx/
Dgfx_WorldMatrixUpdater.h149 void MultScale(TMatrix* dstMatrix, const UMatrix* srcMatrix, const math::VEC3& scale) const in MultScale()
165 void ScaleMatrix(TMatrix* dstMatrix, const math::VEC3& scale) const in ScaleMatrix()
194 void CompensateScale(math::VEC3& scale) const in CompensateScale()
222 math::VEC3 scale; in UpdateMaya() local
272 math::VEC3 scale; in UpdateBasic() local
310 math::VEC3 scale; in UpdateXsi() local
Dgfx_CalculatedTransform.h268 void SetScale(const math::VEC3& scale) in SetScale()
536 const math::VEC3& scale = this->m_Scale; in UpdateScaleFlags() local
Dgfx_GraphicsDevice.h298 static void SetLutScale( LutTarget target, ResLightingLookupTable::Scale scale ) in SetLutScale()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_WorldMatrixUpdater.cpp61 math::VEC3* scale, in CalculateWorldXsi()
137 math::VEC3* scale, in CalculateWorldMayaSsc()
212 math::VEC3* scale, in CalculateWorldBasic()
Dgfx_MaterialState.cpp421 math::Vector3 scale(scaleFactor, scaleFactor, scaleFactor); in ActivateTextureCoordinators() local
430 math::Vector3 scale(scaleFactor, scaleFactor, scaleFactor); in ActivateTextureCoordinators() local
Dgfx_AmbientLight.cpp131 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in CreateResAmbientLight() local
Dgfx_HemiSphereLight.cpp132 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in CreateResHemiSphereLight() local
Dgfx_VertexLight.cpp150 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in CreateResVertexLight() local
Dgfx_FragmentLight.cpp149 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in CreateResFragmentLight() local
Dgfx_Fog.cpp132 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in CreateResFog() local
Dgfx_TransformAnim.cpp246 math::VEC3& scale = transform->m_Scale; in PostBlendAccurateScale() local
659 const math::Vector3& scale = originalTransform->scale; in EvaluateMemberBakedAnim() local
Dgfx_Camera.cpp256 const math::VEC3 scale(1.0f, 1.0f, 1.0f); in Create() local
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_CurveAdshr.cpp350 s16 CurveAdshr::CalcDecibelSquare( int scale ) in CalcDecibelSquare()
Dsnd_Util.cpp636 u16 Util::CalcLpfFreq( f32 scale ) in CalcLpfFreq()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp116 f32 scale = vertexStream.GetScale(); in ResSeparateDataShape_SetupVertexIrScale() local
/NW4C-1.2.23/include/nw/lyt/
Dlyt_DrawInfo.h178 void SetLocationAdjustScale(const math::VEC2& scale) in SetLocationAdjustScale()
/NW4C-1.2.23/sources/libraries/font/
Dfont_CharWriter.cpp188 const f32 scale = height / m_pFont->GetHeight(); in SetFontSize() local
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_DrawerGraphics.cpp848 const u32 scale[] = in SetUpGLTexEnvUser() local
Dlyt_Common.cpp590 static const float scale[] = variable
Dlyt_Pane.cpp596 math::VEC2 scale; in CalculateMtx() local
Dlyt_Material.cpp606 f32 scale = 1.0f / 255.0f; in SetupGraphics() local
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp263 const math::VEC2& scale = *reinterpret_cast<const math::VEC2*>(value); in SetValue() local
/NW4C-1.2.23/include/nw/ut/
Dut_ResTypes.h314 ResVec2 scale; member
330 ResVec3 scale; member
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp642 float scale = (camera->GetFar() / 2.0f); in ClearBySkyModel() local
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResMaterial.h241 void SetVertexColorScale(f32 scale) { ref().m_AmbientAndVertexColorScale.a = scale; } in SetVertexColorScale()
1168 void SetScale(const nw::math::VEC2& scale) in SetScale()

12