Searched defs:rotate (Results 1 – 14 of 14) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_AmbientLight.cpp | 132 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in CreateResAmbientLight() local
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| D | gfx_HemiSphereLight.cpp | 133 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in CreateResHemiSphereLight() local
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| D | gfx_VertexLight.cpp | 151 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in CreateResVertexLight() local
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| D | gfx_FragmentLight.cpp | 150 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in CreateResFragmentLight() local
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| D | gfx_Fog.cpp | 133 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in CreateResFog() local
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| D | gfx_MaterialState.cpp | 67 float rotate, in SetupTextureMatrix()
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| D | gfx_Camera.cpp | 257 const math::VEC3 rotate(0.0f, 0.0f, 0.0f); in Create() local
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 270 float rotate = *reinterpret_cast<const float*>(value); in SetValue() local 423 const math::VEC3& rotate = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 89 register const f32 rotate = texSRT.rotate; in CalcTextureCoords() local
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 342 void SetRotateAndTranslate(const math::VEC3& rotate, const math::VEC3& translate) in SetRotateAndTranslate()
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_ResTypes.h | 315 ResVec2 rotate; member 331 ResVec3 rotate; member
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| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Resources.h | 913 Vec3 rotate; member
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| D | lyt_Types.h | 1557 ut::ResF32 rotate; member
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResMaterial.h | 1185 void SetRotate(f32 rotate) in SetRotate()
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