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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp53 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, false,… in CreateObject() local
69 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, true, … in CreateTree() local
/NW4C-2.0.3/include/nw/ut/
Dut_RuntimeTypeInfo.h49 #define NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(root) \ argument
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp113 nw::gfx::TransformNode* root; member
327 nw::gfx::TransformNode* root = s_LatticeRootBuilder.Create(allocator); in BuildLattices() local
/NW4C-2.0.3/sources/libraries/font/
Dfont_PackedFont.cpp1035 OrderNode& root = GetRootNode(); in Init() local
1052 OrderNode& root = GetRootNode(); in Use() local
1074 OrderNode& root = GetRootNode(); in Unuse() local
1110 OrderNode& root = GetRootNode(); in Unlock() local
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp459 ReattachObjectByName(const char* name, nw::gfx::SceneNode* root) in ReattachObjectByName()