Searched defs:root (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 53 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, false,… in CreateObject() local 69 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, true, … in CreateTree() local
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_RuntimeTypeInfo.h | 49 #define NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(root) \ argument
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 113 nw::gfx::TransformNode* root; member 327 nw::gfx::TransformNode* root = s_LatticeRootBuilder.Create(allocator); in BuildLattices() local
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| /NW4C-2.0.3/sources/libraries/font/ |
| D | font_PackedFont.cpp | 1035 OrderNode& root = GetRootNode(); in Init() local 1052 OrderNode& root = GetRootNode(); in Use() local 1074 OrderNode& root = GetRootNode(); in Unuse() local 1110 OrderNode& root = GetRootNode(); in Unlock() local
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 459 ReattachObjectByName(const char* name, nw::gfx::SceneNode* root) in ReattachObjectByName()
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