Searched defs:root (Results 1 – 4 of 4) sorted by relevance
51 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, false); in CreateObject() local67 SceneObject* root = BuildSceneObject(0, m_Resource, allocator, deviceAllocator, true); in CreateTree() local
47 #define NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION(root) \ argument
1033 OrderNode& root = GetRootNode(); in Init() local1050 OrderNode& root = GetRootNode(); in Use() local1072 OrderNode& root = GetRootNode(); in Unuse() local1108 OrderNode& root = GetRootNode(); in Unlock() local
439 ReattachObjectByName(const char* name, nw::gfx::SceneNode* root) in ReattachObjectByName()