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Searched defs:result (Results 1 – 25 of 120) sorted by relevance

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/NW4C-1.3.3/demos/snd/simple/sources/
DSimpleApp.cpp91 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
140 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
147 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local
154 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
/NW4C-1.3.3/demos/snd/holdSound/sources/
DHoldSoundApp.cpp91 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
157 bool result = m_ArchivePlayer.HoldSound( &m_Handle[0], SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
163 bool result = m_ArchivePlayer.HoldSound( &m_Handle[1], SE_YOSHI ).IsSuccess(); in OnUpdatePad() local
169 bool result = m_ArchivePlayer.HoldSound( &m_Handle[2], STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp87 StartResult result = detail_SetupSound( in StartSound() local
119 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in StartSound() local
145 StartResult result( StartResult::START_SUCCESS ); in HoldSound() local
149 StartResult result = detail_SetupSound( in HoldSound() local
182 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in HoldSound() local
233 StartResult result( StartResult::START_ERR_INVALID_LABEL_STRING ); in PrepareSound() local
Dsnd_WaveSoundFile.cpp173 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetPan() local
180 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PAN ); in GetSurroundPan() local
187 bool result = optionParameter.GetValueF32( &value, WAVE_SOUND_INFO_PITCH ); in GetPitch() local
196 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_SEND ); in GetSendValue() local
223 bool result = optionParameter.GetValue( &offsetToReference, WAVE_SOUND_INFO_ENVELOPE ); in GetAdshrCurve() local
264 bool result = optionParameter.GetValue( &value, NOTE_INFO_KEY ); in GetOriginalKey() local
272 bool result = optionParameter.GetValue( &value, NOTE_INFO_VOLUME ); in GetVolume() local
280 bool result = optionParameter.GetValue( &value, NOTE_INFO_PAN ); in GetPan() local
287 bool result = optionParameter.GetValue( &value, NOTE_INFO_PAN ); in GetSurroundPan() local
294 bool result = optionParameter.GetValueF32( &value, NOTE_INFO_PITCH ); in GetPitch() local
[all …]
Dsnd_SoundArchiveFile.cpp614 bool result = optionParameter.GetValue( &offset, SOUND_INFO_OFFSET_TO_3D_PARAM ); in GetSound3DInfo() local
627 bool result = optionParameter.GetValue( &value, SOUND_INFO_STRING_ID ); in GetStringId() local
638 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanMode() local
649 bool result = optionParameter.GetValue( &value, SOUND_INFO_PAN_PARAM ); in GetPanCurve() local
660 bool result = optionParameter.GetValue( &value, SOUND_INFO_PLAYER_PARAM ); in GetPlayerPriority() local
671 bool result = optionParameter.GetValue( &value, SOUND_INFO_PLAYER_PARAM ); in GetActorPlayerId() local
682 bool result = optionParameter.GetValue( &value, SOUND_INFO_USER_PARAM ); in GetUserParam() local
692 bool result = optionParameter.GetValue( &value, SOUND_INFO_OFFSET_TO_CTR_PARAM ); in IsFrontBypass() local
730 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PRIORITY ); in GetChannelPriority() local
741 bool result = optionParameter.GetValue( &value, WAVE_SOUND_INFO_PRIORITY ); in GetIsReleasePriorityFix() local
[all …]
Dsnd_SoundArchivePlayer.cpp403 bool result = playerHeap->Create( buf, heapSize ); in CreatePlayerHeap() local
775 result( SoundStartable::StartResult::START_ERR_NOT_AVAILABLE ); in detail_SetupSoundImpl() local
789 result( SoundStartable::StartResult::START_ERR_INVALID_SOUNDID ); in detail_SetupSoundImpl() local
887 result( SoundStartable::StartResult::START_ERR_NOT_ENOUGH_INSTANCE ); in detail_SetupSoundImpl() local
909 result( SoundStartable::StartResult::START_ERR_NOT_ENOUGH_INSTANCE ); in detail_SetupSoundImpl() local
931 result( SoundStartable::StartResult::START_ERR_NOT_ENOUGH_INSTANCE ); in detail_SetupSoundImpl() local
940 result( SoundStartable::StartResult::START_ERR_INVALID_SOUNDID ); in detail_SetupSoundImpl() local
950 result( SoundStartable::StartResult::START_ERR_UNKNOWN ); in detail_SetupSoundImpl() local
972 result( SoundStartable::StartResult::START_ERR_INVALID_SOUNDID ); in detail_SetupSoundImpl() local
990 StartResult result = PrepareSequenceSoundImpl( in detail_SetupSoundImpl() local
[all …]
Dsnd_BankFile.cpp299 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_KEY ); in GetOriginalKey() local
307 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_VOLUME ); in GetVolume() local
315 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetPan() local
324 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_PAN ); in GetSurroundPan() local
333 bool result = optionParameter.GetValueF32( &value, VELOCITY_REGION_PITCH ); in GetPitch() local
341 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_INSTRUMENT_NOTE_PARAM ); in IsIgnoreNoteOff() local
349 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_INSTRUMENT_NOTE_PARAM ); in GetKeyGroup() local
357 bool result = optionParameter.GetValue( &value, VELOCITY_REGION_INSTRUMENT_NOTE_PARAM ); in GetInterpolationType() local
365 bool result = optionParameter.GetValue( &offsetToReference, VELOCITY_REGION_ENVELOPE ); in GetAdshrCurve() local
/NW4C-1.3.3/demos/snd/labelString/sources/
DLabelStringApp.cpp104 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
115 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
172 bool result = m_ArchivePlayer.StartSound( &m_Handle, "SEQ_MARIOKART" ).IsSuccess(); in OnUpdatePad() local
179 bool result = m_ArchivePlayer.StartSound( &m_Handle, "SE_YOSHI" ).IsSuccess(); in OnUpdatePad() local
186 bool result = m_ArchivePlayer.StartSound( &m_Handle, "STRM_MARIOKART" ).IsSuccess(); in OnUpdatePad() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp46 Result result = node->Initialize(allocator); in Create() local
73 Result result = node->Initialize(allocator); in Create() local
99 Result result = INITIALIZE_RESULT_OK; in CreateAnimBinding() local
154 Result result = INITIALIZE_RESULT_OK; in CreateChildren() local
188 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() local
222 Result result = INITIALIZE_RESULT_OK; in Initialize() local
Dgfx_TransformNode.cpp70 Result result = node->Initialize(allocator); in Create() local
98 Result result = node->Initialize(allocator); in Create() local
115 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() local
235 Result result = INITIALIZE_RESULT_OK; in Initialize() local
Dgfx_AmbientLight.cpp52 Result result = light->Initialize(allocator); in Create() local
109 Result result = light->Initialize(allocator); in Create() local
192 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
210 Result result = INITIALIZE_RESULT_OK; in Initialize() local
Dgfx_HemiSphereLight.cpp54 Result result = light->Initialize(allocator); in Create() local
111 Result result = light->Initialize(allocator); in Create() local
193 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
211 Result result = INITIALIZE_RESULT_OK; in Initialize() local
Dgfx_Model.cpp56 Result result = node->Initialize(allocator); in Create() local
72 Result result = INITIALIZE_RESULT_OK; in Initialize() local
228 Result result = INITIALIZE_RESULT_OK; in CreateAnimGroups() local
304 Result result = INITIALIZE_RESULT_OK; in CreateMaterials() local
376 Result result = INITIALIZE_RESULT_OK; in CreateResMeshes() local
438 Result result = INITIALIZE_RESULT_OK; in CreateResMeshNodeVisibilities() local
499 Result result = INITIALIZE_RESULT_OK; in CreateCallbacks() local
533 Result result = INITIALIZE_RESULT_OK; in CreateMaterialActivator() local
Dgfx_VertexLight.cpp55 Result result = light->Initialize(allocator); in Create() local
112 Result result = light->Initialize(allocator); in Create() local
211 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
229 Result result = INITIALIZE_RESULT_OK; in Initialize() local
Dgfx_FragmentLight.cpp54 Result result = light->Initialize(allocator); in Create() local
114 Result result = light->Initialize(allocator); in Create() local
245 Result result = INITIALIZE_RESULT_OK; in CreateOriginalValue() local
263 Result result = INITIALIZE_RESULT_OK; in Initialize() local
/NW4C-1.3.3/demos/snd/effect/sources/
Dmain.cpp162 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
173 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
230 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
239 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local
248 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
332 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NwFxReverb ); in InitializeEffect() local
352 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NwFxDelay ); in InitializeEffect() local
377 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NnFxReverb ); in InitializeEffect() local
397 … bool result = nw::snd::SoundSystem::AppendEffect( nw::snd::AUX_BUS_A, &m_NnFxDelay ); in InitializeEffect() local
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp50 Result result = RESOURCE_RESULT_OK; in ResImageLut_Setup() local
62 Result result = RESOURCE_RESULT_OK; in ResReferenceLut_Setup() local
95 Result result = RESOURCE_RESULT_OK; in Setup() local
149 Result result = RESOURCE_RESULT_OK; in Setup() local
/NW4C-1.3.3/demos/snd/withSdk/sources/
Dmain.cpp169 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
180 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
203 nn::Result result = fileReader.TryInitialize( SDK_WAV_NAME ); in InitializeSdkVoice() local
327 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
334 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
375 nn::Result result = nn::snd::Finalize(); in OnUpdatePad() local
385 nn::Result result = nn::dsp::LoadDefaultComponent(); in OnUpdatePad() local
/NW4C-1.3.3/demos/snd/externalFile/sources/
DexternalFileApp.cpp108 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
119 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
158 bool result = m_ArchivePlayer.StartSound( &m_Handle, WSD_YOSHI ).IsSuccess(); in OnUpdatePad() local
165 bool result = m_ArchivePlayer.StartSound( &m_Handle, WSD_WIHAHO ).IsSuccess(); in OnUpdatePad() local
/NW4C-1.3.3/demos/snd/createSoundThreadManually/sources/
Dmain.cpp194 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
205 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
228 nn::Result result = fileReader.TryInitialize( SDK_WAV_NAME ); in InitializeSdkVoice() local
351 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
358 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
399 nn::Result result = nn::snd::Finalize(); in OnUpdatePad() local
409 nn::Result result = nn::dsp::LoadDefaultComponent(); in OnUpdatePad() local
/NW4C-1.3.3/include/nw/anim/
Danim_AnimBlend.h232 virtual bool PostBlend(AnimResult* result, const float* weights) const in PostBlend()
366 virtual void Apply(void* target, const AnimResult* result) const in Apply()
372 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
420 virtual void Apply(void* target, const AnimResult* result) const in Apply()
426 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
478 virtual void Apply(void* target, const AnimResult* result) const in Apply()
484 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
544 virtual void Apply(void* target, const AnimResult* result) const in Apply()
549 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
607 virtual void Apply(void* target, const AnimResult* result) const in Apply()
[all …]
/NW4C-1.3.3/demos/snd/playerHeap/sources/
DplayerHeapApp.cpp110 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
151 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_YOSHI ).IsSuccess(); in OnUpdatePad() local
157 bool result = m_ArchivePlayer.StartSound( &m_Handle, WSD_WIHAHO ).IsSuccess(); in OnUpdatePad() local
/NW4C-1.3.3/demos/snd/memorySoundArchive/sources/
DMemorySoundArchiveApp.cpp75 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
115 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
122 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local
/NW4C-1.3.3/demos/snd/filter/sources/
Dmain.cpp184 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
195 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
247 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() local
255 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local
263 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() local
/NW4C-1.3.3/demos/snd/soundActor/sources/
DSoundActorApp.cpp105 bool result = m_ArchivePlayer.Initialize( in InitializeSoundSystem() local
116 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem() local
160 bool result = m_Actor.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() local

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