| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 392 ResSceneObject resource, in Create() 753 const ResPerspectiveProjectionUpdater resource = in GetPerspective() local 785 ResPerspectiveProjectionUpdater resource = in SetPerspective() local 807 const ResFrustumProjectionUpdater resource = in GetFrustum() local 853 ResFrustumProjectionUpdater resource = in SetFrustum() local 874 const ResOrthoProjectionUpdater resource = in GetOrtho() local 920 ResOrthoProjectionUpdater resource = in SetOrtho() local 938 const ResFrustumProjectionUpdater resource = in GetFrustum() local 976 const ResOrthoProjectionUpdater resource = in GetOrtho() local 1028 const ResCameraProjectionUpdater resource = in GetNear() local [all …]
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| D | gfx_FragmentLight.cpp | 45 ResPtr resource( in Create() local 96 ResFragmentLight resource, in GetMemorySizeForCreateClone() 121 ResSceneObject resource, in Create() 157 ResFragmentLight resource, in CreateClone() 282 FragmentLight::CloneResFragmentLight(ResFragmentLight resource, os::IAllocator* allocator) in CloneResFragmentLight()
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| D | gfx_AmbientLight.cpp | 43 ResPtr resource( in Create() local 92 ResSceneObject resource, in Create()
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| D | gfx_HemiSphereLight.cpp | 45 ResPtr resource( in Create() local 94 ResSceneObject resource, in Create()
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| D | gfx_LightSet.cpp | 59 ResLightSet resource, in Create()
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| D | gfx_StandardSkeleton.cpp | 35 ResSkeleton resource, in Create()
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| D | gfx_VertexLight.cpp | 46 ResPtr resource( in Create() local 95 ResSceneObject resource, in Create()
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| D | gfx_SceneEnvironmentSetting.cpp | 35 ResSceneObject resource, in Create() 232 ResSceneEnvironmentSetting resource, in GetMemorySizeInternal()
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| D | gfx_SceneBuilder.cpp | 80 ResSceneObject resource, in BuildSceneObject() 542 ResSceneObject resource, in BuildChildren()
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| D | gfx_ParticleModel.cpp | 132 ResSceneObject resource, in Create() 249 ResParticleModel resource, in GetMemorySizeForInitialize()
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| D | gfx_ParticleAnimationOption.cpp | 106 const ResParticleFrameLoopAnimationOption resource = in EvaluateAnimationFrame() local
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| D | gfx_TransformNode.cpp | 83 ResSceneObject resource, in Create()
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| D | gfx_SceneNode.cpp | 60 ResSceneObject resource, in Create()
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| D | gfx_Fog.cpp | 45 ResPtr resource( in Create() local 109 ResSceneObject resource, in Create()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_StandardSkeleton.h | 83 ResSkeleton resource, in GetMemorySizeInternal() 178 ResSkeleton resource, in StandardSkeleton()
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| D | gfx_ParticleEmitter.h | 284 … const ResParticleEmitterParameter resource = this->GetResParticleEmitterParameterCopy(false); in IsAlive() local
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| D | gfx_ParticleSet.h | 66 const ResParticleInitializerData *resource; //!< リソースへのポインタです。 member 78 const ResParticleUpdaterData *resource; //!< リソースへのポインタです。 member
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| D | gfx_SceneBuilder.h | 56 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource()
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| D | gfx_AmbientLight.h | 215 ResPtr resource, in AmbientLight()
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| D | gfx_HemiSphereLight.h | 216 ResPtr resource, in HemiSphereLight()
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| D | gfx_Skeleton.h | 220 explicit OriginalPose(ResSkeleton resource) : m_Resource(resource) {} in OriginalPose() 415 ResSkeleton resource, in Skeleton()
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| D | gfx_VertexLight.h | 258 ResPtr resource, in VertexLight()
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| D | gfx_FragmentLight.h | 297 ResPtr resource, in FragmentLight()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup() 148 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register() 203 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | GfxCtrl.h | 47 nw::gfx::ResGraphicsFile resource; member
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