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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp392 ResSceneObject resource, in Create()
753 const ResPerspectiveProjectionUpdater resource = in GetPerspective() local
785 ResPerspectiveProjectionUpdater resource = in SetPerspective() local
807 const ResFrustumProjectionUpdater resource = in GetFrustum() local
853 ResFrustumProjectionUpdater resource = in SetFrustum() local
874 const ResOrthoProjectionUpdater resource = in GetOrtho() local
920 ResOrthoProjectionUpdater resource = in SetOrtho() local
938 const ResFrustumProjectionUpdater resource = in GetFrustum() local
976 const ResOrthoProjectionUpdater resource = in GetOrtho() local
1028 const ResCameraProjectionUpdater resource = in GetNear() local
[all …]
Dgfx_FragmentLight.cpp45 ResPtr resource( in Create() local
96 ResFragmentLight resource, in GetMemorySizeForCreateClone()
121 ResSceneObject resource, in Create()
157 ResFragmentLight resource, in CreateClone()
282 FragmentLight::CloneResFragmentLight(ResFragmentLight resource, os::IAllocator* allocator) in CloneResFragmentLight()
Dgfx_AmbientLight.cpp43 ResPtr resource( in Create() local
92 ResSceneObject resource, in Create()
Dgfx_HemiSphereLight.cpp45 ResPtr resource( in Create() local
94 ResSceneObject resource, in Create()
Dgfx_LightSet.cpp59 ResLightSet resource, in Create()
Dgfx_StandardSkeleton.cpp35 ResSkeleton resource, in Create()
Dgfx_VertexLight.cpp46 ResPtr resource( in Create() local
95 ResSceneObject resource, in Create()
Dgfx_SceneEnvironmentSetting.cpp35 ResSceneObject resource, in Create()
232 ResSceneEnvironmentSetting resource, in GetMemorySizeInternal()
Dgfx_SceneBuilder.cpp80 ResSceneObject resource, in BuildSceneObject()
542 ResSceneObject resource, in BuildChildren()
Dgfx_ParticleModel.cpp132 ResSceneObject resource, in Create()
249 ResParticleModel resource, in GetMemorySizeForInitialize()
Dgfx_ParticleAnimationOption.cpp106 const ResParticleFrameLoopAnimationOption resource = in EvaluateAnimationFrame() local
Dgfx_TransformNode.cpp83 ResSceneObject resource, in Create()
Dgfx_SceneNode.cpp60 ResSceneObject resource, in Create()
Dgfx_Fog.cpp45 ResPtr resource( in Create() local
109 ResSceneObject resource, in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_StandardSkeleton.h83 ResSkeleton resource, in GetMemorySizeInternal()
178 ResSkeleton resource, in StandardSkeleton()
Dgfx_ParticleEmitter.h284 … const ResParticleEmitterParameter resource = this->GetResParticleEmitterParameterCopy(false); in IsAlive() local
Dgfx_ParticleSet.h66 const ResParticleInitializerData *resource; //!< リソースへのポインタです。 member
78 const ResParticleUpdaterData *resource; //!< リソースへのポインタです。 member
Dgfx_SceneBuilder.h56 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource()
Dgfx_AmbientLight.h215 ResPtr resource, in AmbientLight()
Dgfx_HemiSphereLight.h216 ResPtr resource, in HemiSphereLight()
Dgfx_Skeleton.h220 explicit OriginalPose(ResSkeleton resource) : m_Resource(resource) {} in OriginalPose()
415 ResSkeleton resource, in Skeleton()
Dgfx_VertexLight.h258 ResPtr resource, in VertexLight()
Dgfx_FragmentLight.h297 ResPtr resource, in FragmentLight()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp115 ParticleEffect::Setup(gfx::ResGraphicsFile resource, bool useParticleMaterial) in Setup()
148 ParticleEffect::Register(gfx::ResGraphicsFile resource, const char** nodeNames) in Register()
203 ParticleEffect::Register(gfx::ResGraphicsFile resource) in Register()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DGfxCtrl.h47 nw::gfx::ResGraphicsFile resource; member

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