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Searched defs:resSkeleton (Results 1 – 17 of 17) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp71 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateWorld() local
226 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateView() local
Dgfx_SkeletalModel.cpp59 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create() local
148 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup() local
Dgfx_MeshRenderer.cpp537 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetMatrixPalette() local
Dgfx_RenderContext.cpp340 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetModelMatrixForSkeletalModel() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h106 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in operator() local
Dgfx_SkeletalModel.h219 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal() local
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp344 nw::gfx::ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in BuildResources() local
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h535 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation() local
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp227 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp236 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp246 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel() local
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp240 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp278 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp666 nw::gfx::ResSkeleton resSkeleton = (*model)->GetSkeleton()->GetResSkeleton(); in SubmitView() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp501 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp494 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local