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Searched defs:resSkeleton (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp69 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateWorld() local
224 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateView() local
Dgfx_SkeletalModel.cpp57 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create() local
146 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup() local
Dgfx_MeshRenderer.cpp537 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetMatrixPalette() local
Dgfx_RenderContext.cpp338 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetModelMatrixForSkeletalModel() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h104 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in operator() local
Dgfx_SkeletalModel.h217 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal() local
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp342 nw::gfx::ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in BuildResources() local
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h533 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation() local
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp225 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp234 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp240 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp244 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel() local
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp276 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp238 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp664 nw::gfx::ResSkeleton resSkeleton = (*model)->GetSkeleton()->GetResSkeleton(); in SubmitView() local
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp499 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp492 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim() local