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Searched defs:resNode (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleModel.cpp64 ResParticleModel resNode, in GetMemorySizeInternal()
106 ResParticleModel resNode, in GetDeviceMemorySizeInternal()
141 ResParticleModel resNode = ResDynamicCast<ResParticleModel>(resource); in Create() local
Dgfx_SceneBuilder.cpp223 ResParticleModel resNode = ResDynamicCast<ResParticleModel>(resource); in BuildSceneObject() local
550 ResSceneNode resNode = ResSceneNode(resource.ptr()); in BuildChildren() local
Dgfx_ParticleCollection.cpp125 ResParticleCollection resNode) in GetMemorySizeInternal()
298 ResParticleCollection resNode) in GetDeviceMemorySizeInternal()
354 ResParticleCollection resNode, in Create()
Dgfx_TransformNode.cpp90 ResTransformNode resNode = ResStaticCast<ResTransformNode>(resource); in Create() local
Dgfx_SceneNode.cpp67 ResSceneNode resNode = ResStaticCast<ResSceneNode>(resource); in Create() local
Dgfx_AmbientLight.cpp99 ResAmbientLight resNode = ResDynamicCast<ResAmbientLight>(resource); in Create() local
Dgfx_HemiSphereLight.cpp101 ResHemiSphereLight resNode = ResDynamicCast<ResHemiSphereLight>(resource); in Create() local
Dgfx_VertexLight.cpp102 ResVertexLight resNode = ResDynamicCast<ResVertexLight>(resource); in Create() local
Dgfx_ParticleEmitter.cpp38 ResParticleEmitter resNode, in GetMemorySizeInternal()
96 ResParticleEmitter resNode = ResDynamicCast<ResParticleEmitter>(resource); in Create() local
Dgfx_FragmentLight.cpp128 ResFragmentLight resNode = ResDynamicCast<ResFragmentLight>(resource); in Create() local
Dgfx_Fog.cpp116 ResFog resNode = ResDynamicCast<ResFog>(resource); in Create() local
Dgfx_Model.cpp46 ResModel resNode = ResDynamicCast<ResModel>(resource); in Create() local
Dgfx_ParticleShape.cpp436 ResParticleShape resNode = ResDynamicCast<ResParticleShape>(resource); in Create() local
Dgfx_ParticleSet.cpp303 ResParticleSet resNode, in GetMemorySizeInternal()
371 ResParticleSet resNode) in GetDeviceMemorySizeInternal()
393 ResParticleSet resNode = ResDynamicCast<ResParticleSet>(resource); in Create() local