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Searched defs:resNode (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleModel.cpp55 ResParticleModel resNode, in GetMemorySizeInternal()
97 ResParticleModel resNode, in GetDeviceMemorySizeInternal()
132 ResParticleModel resNode = ResDynamicCast<ResParticleModel>(resource); in Create() local
Dgfx_SceneBuilder.cpp221 ResParticleModel resNode = ResDynamicCast<ResParticleModel>(resource); in BuildSceneObject() local
548 ResSceneNode resNode = ResSceneNode(resource.ptr()); in BuildChildren() local
Dgfx_ParticleCollection.cpp126 ResParticleCollection resNode) in GetMemorySizeInternal()
299 ResParticleCollection resNode) in GetDeviceMemorySizeInternal()
355 ResParticleCollection resNode, in Create()
Dgfx_TransformNode.cpp88 ResTransformNode resNode = ResStaticCast<ResTransformNode>(resource); in Create() local
Dgfx_SceneNode.cpp65 ResSceneNode resNode = ResStaticCast<ResSceneNode>(resource); in Create() local
Dgfx_AmbientLight.cpp97 ResAmbientLight resNode = ResDynamicCast<ResAmbientLight>(resource); in Create() local
Dgfx_HemiSphereLight.cpp99 ResHemiSphereLight resNode = ResDynamicCast<ResHemiSphereLight>(resource); in Create() local
Dgfx_VertexLight.cpp100 ResVertexLight resNode = ResDynamicCast<ResVertexLight>(resource); in Create() local
Dgfx_FragmentLight.cpp102 ResFragmentLight resNode = ResDynamicCast<ResFragmentLight>(resource); in Create() local
Dgfx_ParticleEmitter.cpp36 ResParticleEmitter resNode, in GetMemorySizeInternal()
94 ResParticleEmitter resNode = ResDynamicCast<ResParticleEmitter>(resource); in Create() local
Dgfx_Fog.cpp114 ResFog resNode = ResDynamicCast<ResFog>(resource); in Create() local
Dgfx_Model.cpp44 ResModel resNode = ResDynamicCast<ResModel>(resource); in Create() local
Dgfx_ParticleShape.cpp434 ResParticleShape resNode = ResDynamicCast<ResParticleShape>(resource); in Create() local
Dgfx_ParticleSet.cpp301 ResParticleSet resNode, in GetMemorySizeInternal()
369 ResParticleSet resNode) in GetDeviceMemorySizeInternal()
391 ResParticleSet resNode = ResDynamicCast<ResParticleSet>(resource); in Create() local