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Searched defs:resLut (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp50 ResImageLut_Setup(ResLookupTable resLut) in ResImageLut_Setup()
62 ResReferenceLut_Setup(ResLookupTable resLut) in ResReferenceLut_Setup()
73 ResImageLut_Cleanup(ResLookupTable resLut) in ResImageLut_Cleanup()
83 ResReferenceLut_Cleanup(ResLookupTable resLut) in ResReferenceLut_Cleanup()
Dgfx_ResLight.cpp57 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup() local
Dgfx_ResUtil.cpp65 ResImageLookupTable resLut = in GetReferenceLutTarget() local
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp550 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial() local