Home
last modified time | relevance | path

Searched defs:resAnim (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp253 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel() local
282 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel() local
494 nw::anim::ResAnim resAnim = resSet.resource.GetLightAnims(0); in CreateSceneEnvironment() local
625 nw::anim::ResAnim resAnim = resSet.resource.GetCameraAnims(i); in CreateCamera() local
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h427 nw::anim::ResAnim resAnim; in FindResAnimByName() local
494 nw::anim::ResAnim resAnim, in BindAnimation()
663 nw::anim::ResAnim resAnim = FindResAnimByName(resources, animationName, animationType); in BindAnimationByName() local
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp99 nw::anim::ResAnim resAnim; member
201 nw::anim::ResAnim resAnim in CreateTransformAnimEvaluator()
233 nw::anim::ResAnim resAnim in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp196 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
243 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator() local
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp185 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp200 nw::anim::res::ResAnim resAnim in CreateTransformAnimEvaluator()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp183 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp411 nw::anim::ResAnim resAnim; in BuildAnimations() local
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp462 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp455 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local