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Searched defs:resAnim (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp251 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel() local
280 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel() local
492 nw::anim::ResAnim resAnim = resSet.resource.GetLightAnims(0); in CreateSceneEnvironment() local
623 nw::anim::ResAnim resAnim = resSet.resource.GetCameraAnims(i); in CreateCamera() local
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h407 nw::anim::ResAnim resAnim; in FindResAnimByName() local
474 nw::anim::ResAnim resAnim, in BindAnimation()
643 nw::anim::ResAnim resAnim = FindResAnimByName(resources, animationName, animationType); in BindAnimationByName() local
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp103 nw::anim::ResAnim resAnim; member
207 nw::anim::ResAnim resAnim in CreateTransformAnimEvaluator()
239 nw::anim::ResAnim resAnim in InitializeSkeletalAnim()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp202 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
249 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator() local
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp191 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp189 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp206 nw::anim::res::ResAnim resAnim in CreateTransformAnimEvaluator()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp457 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp468 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local