Searched defs:regIndex (Results 1 – 2 of 2) sorted by relevance
202 u32 regIndex; in SearchUniformIndex() member255 u32 regIndex; in SearchUniformIndex() member313 u32 regIndex; in SearchBinadSymbolCount() member
310 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup() local