Searched defs:regIndex (Results 1 – 2 of 2) sorted by relevance
200 u32 regIndex; in SearchUniformIndex() member253 u32 regIndex; in SearchUniformIndex() member311 u32 regIndex; in SearchBinadSymbolCount() member
301 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup() local