Searched defs:regIndex (Results 1 – 2 of 2) sorted by relevance
166 u32 regIndex; in SearchUniformIndex() member219 u32 regIndex; in SearchUniformIndex() member277 u32 regIndex; in SearchBinadSymbolCount() member
287 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup() local