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Searched defs:referenceLut (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp54 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLight.h286 …ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_CTOR_INHERIT() local
359 …ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetDistanceSampler()… in NW_RES_FIELD_BOOL_PRIMITIVE_DECL() local
Dgfx_ResFragmentShader.h464 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in SetSampler() local
479 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in ForceSetupSampler() local