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Searched defs:random (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleAnimationOption.cpp123 u32 random = GetHash( in EvaluateAnimationFrame() local
160 u32 random = GetHash( in EvaluateAnimationFrame() local
Dgfx_ParticleEmitter.cpp581 ParticleRandom* random, in CalcCubeForm()
730 ParticleRandom* random, in CalcCylinderForm()
826 ParticleRandom* random, in CalcDiscForm()
948 ParticleRandom* random, in CalcPointForm()
984 ParticleRandom* random, in CalcSphereForm()
1092 ParticleRandom* random, in CalcRectangleForm()
Dgfx_ParticleSet.cpp1099 const f32 random = floatInitializer.GetRandom(); in InitializeParticles() local
1370 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles() local
1407 const nw::math::VEC3 random = vec3Initializer.GetRandom(); in InitializeParticles() local
1454 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles() local
2006 ParticleRandom& random in ParticleRandomUpdater()
2716 ParticleRandom* random in ParticleChildUpdater()