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Searched defs:random (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleAnimationOption.cpp121 u32 random = GetHash( in EvaluateAnimationFrame() local
158 u32 random = GetHash( in EvaluateAnimationFrame() local
Dgfx_ParticleEmitter.cpp579 ParticleRandom* random, in CalcCubeForm()
728 ParticleRandom* random, in CalcCylinderForm()
824 ParticleRandom* random, in CalcDiscForm()
946 ParticleRandom* random, in CalcPointForm()
982 ParticleRandom* random, in CalcSphereForm()
1090 ParticleRandom* random, in CalcRectangleForm()
Dgfx_ParticleSet.cpp1053 const f32 random = floatInitializer.GetRandom(); in InitializeParticles() local
1316 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles() local
1353 const nw::math::VEC3 random = vec3Initializer.GetRandom(); in InitializeParticles() local
1400 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles() local
1818 ParticleRandom& random in ParticleRandomUpdater()
2515 ParticleRandom* random in ParticleChildUpdater()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Ddemo.cpp438 nw::gfx::ParticleRandom random; in InitializeScene() local