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Searched defs:rRatio (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c150 f32 rRatio = SIMULATION_FREQUENCY * 0.01667F; in PhysicsInit() local
268 f32 rX, rY, rRatio; in Collide() local
/RvlSDK-3.2.2/build/libraries/G2D/src/
DG2D.c524 f32 rRatio = (f32) layer->nTileHeight / layer->nTileWidth; in G2DDrawLayer() local