Searched defs:rRatio (Results 1 – 2 of 2) sorted by relevance
150 f32 rRatio = SIMULATION_FREQUENCY * 0.01667F; in PhysicsInit() local268 f32 rX, rY, rRatio; in Collide() local
524 f32 rRatio = (f32) layer->nTileHeight / layer->nTileWidth; in G2DDrawLayer() local