| /NW4C-2.0.3/sources/libraries/ut/ |
| D | ut_ResDictionary.cpp | 50 const ResDataType& r = ref(); in Get() local 88 const ResDataType& r = this->ref(); in Get() local
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ActivateCommand.h | 57 u32 r = ((((lhs << 1) & MASKx2) + 1) * (((rhs << 1) & MASKx2) + 1)) >> 10; in MultU32Color() local 78 … u32 r = (((((lhs << 1) & MASKx2) + 1) * (((rhs << 1) & MASKx2) + 1)) >> 10) + (add & MASK); in MultAddU32Color() local 202 u8 r = (specular1U32 & MASK); in ActivateFragmentLight() local 248 u8 r = (emissionU32 & MASK); in ActivateFragmentAmbientLight() local
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AimTargetViewUpdater.cpp | 119 math::VEC3 r(lookReverse.z, 0.0f, -lookReverse.x); in Update() local
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| D | gfx_ParticleEmitter.cpp | 640 f32 r = random->NextFloatSignedOne(); in CalcCubeForm() local 1130 f32 r = random->NextFloatSignedOne() * 2.0f * in CalcRectangleForm() local
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_Rect.h | 194 const f32 r = right; in Normalize() local
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| D | ut_Color.h | 1111 nw::ut::ResF32 r; member
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| /NW4C-2.0.3/demos/font/OldResFont/sources/ |
| D | main.cpp | 262 f32 r = static_cast<f32>(width); in SetupTextCamera() local
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| /NW4C-2.0.3/demos/font/PackedFont/sources/ |
| D | main.cpp | 425 f32 r = static_cast<f32>(width); in SetupTextCamera() local
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| /NW4C-2.0.3/demos/font/ResFont/sources/ |
| D | main.cpp | 318 f32 r = static_cast<f32>(width); in SetupTextCamera() local
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| /NW4C-2.0.3/demos/snd/demolib/sources/ |
| D | demolib.cpp | 306 f32 r = static_cast<f32>(width); in SetupTextCamera() local
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| /NW4C-2.0.3/demos/font/ArchiveFont/sources/ |
| D | main.cpp | 458 f32 r = static_cast<f32>(width); in SetupTextCamera() local
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResTextureMapper.h | 318 void SetBorderColor( f32 r, f32 g, f32 b ) in SetBorderColor() 337 void SetBorderColor( f32 r, f32 g, f32 b, f32 a ) in SetBorderColor()
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| D | gfx_ResMaterial.h | 263 void SetAmbient( f32 r, f32 g, f32 b ) in SetAmbient() 619 void SetBlendColor( f32 r, f32 g, f32 b ) in SetBlendColor() 636 void SetBlendColor( f32 r, f32 g, f32 b, f32 a ) in SetBlendColor()
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| D | gfx_ResFragmentShader.h | 1206 void SetBufferColor( f32 r, f32 g, f32 b ) in SetBufferColor() 1218 void SetBufferColor( f32 r, f32 g, f32 b, f32 a ) in SetBufferColor()
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| /NW4C-2.0.3/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 1008 DirectPrint::SetColor(u8 r, u8 g, u8 b) in SetColor() 1026 DirectPrint::SetBackgroundColor(u8 r, u8 g, u8 b) in SetBackgroundColor()
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 244 MakeMatrixSRT(NW_LYT_WRITEONLY nw::math::MTX34& o, const nw::math::VEC2& s, const nw::math::VEC3& r… in MakeMatrixSRT()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsDrawing.cpp | 848 f32 r = static_cast<f32>( m_ScreenSize.x ); in SendFontMatrix() local
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Types.h | 2590 ut::ResF32 r; //!< 右辺の拡大量です。 member 2605 ut::ResF32 r; //!< 右辺の枠の幅です。 member
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| D | lyt_Resources.h | 743 ut::ResU8 r; member
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