| /NW4C-1.3.3/sources/libraries/ut/ |
| D | ut_ResDictionary.cpp | 48 const ResDataType& r = ref(); in Get() local 86 const ResDataType& r = this->ref(); in Get() local
|
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ActivateCommand.h | 55 u32 r = ((((lhs << 1) & MASKx2) + 1) * (((rhs << 1) & MASKx2) + 1)) >> 10; in MultU32Color() local 76 … u32 r = (((((lhs << 1) & MASKx2) + 1) * (((rhs << 1) & MASKx2) + 1)) >> 10) + (add & MASK); in MultAddU32Color() local 200 u8 r = (specular1U32 & MASK); in ActivateFragmentLight() local 246 u8 r = (emissionU32 & MASK); in ActivateFragmentAmbientLight() local
|
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_AimTargetViewUpdater.cpp | 117 math::VEC3 r(lookReverse.z, 0.0f, -lookReverse.x); in Update() local
|
| D | gfx_ParticleEmitter.cpp | 638 f32 r = random->NextFloatSignedOne(); in CalcCubeForm() local 1128 f32 r = random->NextFloatSignedOne() * 2.0f * in CalcRectangleForm() local
|
| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_Rect.h | 192 const f32 r = right; in Normalize() local
|
| D | ut_Color.h | 1109 nw::ut::ResF32 r; member
|
| /NW4C-1.3.3/demos/font/OldResFont/sources/ |
| D | main.cpp | 260 f32 r = static_cast<f32>(width); in SetupTextCamera() local
|
| /NW4C-1.3.3/demos/font/PackedFont/sources/ |
| D | main.cpp | 423 f32 r = static_cast<f32>(width); in SetupTextCamera() local
|
| /NW4C-1.3.3/demos/font/ResFont/sources/ |
| D | main.cpp | 316 f32 r = static_cast<f32>(width); in SetupTextCamera() local
|
| /NW4C-1.3.3/demos/snd/demolib/sources/ |
| D | demolib.cpp | 304 f32 r = static_cast<f32>(width); in SetupTextCamera() local
|
| /NW4C-1.3.3/demos/font/ArchiveFont/sources/ |
| D | main.cpp | 456 f32 r = static_cast<f32>(width); in SetupTextCamera() local
|
| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResTextureMapper.h | 316 void SetBorderColor( f32 r, f32 g, f32 b ) in SetBorderColor() 335 void SetBorderColor( f32 r, f32 g, f32 b, f32 a ) in SetBorderColor()
|
| D | gfx_ResMaterial.h | 261 void SetAmbient( f32 r, f32 g, f32 b ) in SetAmbient() 608 void SetBlendColor( f32 r, f32 g, f32 b ) in SetBlendColor() 625 void SetBlendColor( f32 r, f32 g, f32 b, f32 a ) in SetBlendColor()
|
| D | gfx_ResFragmentShader.h | 1147 void SetBufferColor( f32 r, f32 g, f32 b ) in SetBufferColor() 1159 void SetBufferColor( f32 r, f32 g, f32 b, f32 a ) in SetBufferColor()
|
| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 242 MakeMatrixSRT(NW_LYT_WRITEONLY nw::math::MTX34& o, const nw::math::VEC2& s, const nw::math::VEC3& r… in MakeMatrixSRT()
|
| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsDrawing.cpp | 846 f32 r = static_cast<f32>( m_ScreenSize.x ); in SendFontMatrix() local
|
| /NW4C-1.3.3/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 984 DirectPrint::SetColor(u8 r, u8 g, u8 b) in SetColor()
|
| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Types.h | 2555 ut::ResF32 r; //!< 右辺の拡大量です。 member 2570 ut::ResF32 r; //!< 右辺の枠の幅です。 member
|
| D | lyt_Resources.h | 741 ut::ResU8 r; member
|