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Searched defs:priority (Results 1 – 25 of 30) sorted by relevance

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/NW4C-1.3.3/sources/libraries/snd/
Dsnd_TaskManager.cpp76 void TaskManager::AppendTask( Task* task, TaskPriority priority ) in AppendTask()
98 Task* TaskManager::GetNextTask( TaskPriority priority, bool doRemove ) in GetNextTask()
247 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTask() local
280 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTaskById() local
Dsnd_SoundThread.cpp152 s32 priority, in CreateSoundThread()
198 s32 priority, in CreateSoundThread()
230 s32 priority ) in CreateUserSoundThread()
244 s32 priority, in Create()
Dsnd_WaveSound.cpp154 void WaveSound::SetChannelPriority( int priority ) in SetChannelPriority()
198 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
Dsnd_TaskThread.cpp49 bool TaskThread::Create( s32 priority, ThreadStack& stack ) in Create()
Dsnd_BasicSound.cpp128 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority()
135 void BasicSound::GetPriority( int* priority, int* ambientPriority ) const in GetPriority()
807 void BasicSound::SetPlayerPriority( int priority ) in SetPlayerPriority()
1094 int priority = ambientInfo.paramUpdateCallback->detail_GetAmbientPriority( in GetAmbientPriority() local
Dsnd_VoiceManager.cpp108 int priority, in AllocVoice()
237 int VoiceManager::DropLowestPriorityVoice( int priority ) in DropLowestPriorityVoice()
Dsnd_WaveSoundPlayer.cpp216 void WaveSoundPlayer::SetChannelPriority( int priority ) in SetChannelPriority()
374 const int priority = GetChannelPriority() + DEFAULT_PRIORITY; in StartChannel() local
Dsnd_Sound3DEngine.cpp86 int priority; in UpdateAmbientParam() local
Dsnd_ExternalSoundPlayer.cpp226 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound() local
Dsnd_Sound3DManager.cpp230 int priority = 0; in detail_GetAmbientPriority() local
Dsnd_SequenceSound.cpp253 void SequenceSound::SetChannelPriority( int priority ) in SetChannelPriority()
319 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
Dsnd_Voice.cpp295 int priority, in Alloc()
365 int priority, in Alloc()
825 void Voice::SetPriority( int priority ) in SetPriority()
Dsnd_Channel.cpp635 int priority, in AllocChannel()
Dsnd_SoundArchivePlayer.cpp700 int priority, in AllocSound()
827 int priority = playerPriority; in detail_SetupSoundImpl() local
/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundInstanceManager.h120 Sound* Alloc( int priority, int ambientPriority ) in Alloc()
199 void UpdatePriority( Sound* sound, int priority ) in UpdatePriority()
284 void InsertPriorityList( Sound* sound, int priority ) in InsertPriorityList()
Dsnd_TaskThread.h36 void SetPriority( s32 priority ) in SetPriority()
Dsnd_WaveSoundHandle.h391 void SetPlayerPriority( int priority ) in SetPlayerPriority()
468 void SetChannelPriority( int priority ) in SetChannelPriority()
Dsnd_NoteOnCallback.h35 int priority; member
Dsnd_SequenceSoundHandle.h384 void SetPlayerPriority( int priority ) in SetPlayerPriority()
461 void SetChannelPriority( int priority ) in SetChannelPriority()
Dsnd_SoundHandle.h473 void SetPlayerPriority( int priority ) in SetPlayerPriority()
Dsnd_StreamSoundHandle.h402 void SetPlayerPriority( int priority ) in SetPlayerPriority()
Dsnd_BasicSound.h51 int priority; member
117 int priority; member
Dsnd_SequenceSoundPlayer.h138 u8 priority; member
Dsnd_DriverCommand.h191 int priority; member
262 int priority; member
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderElement.h177 void SetPriorityForDetailedMaterial(u8 priority, u32 shift) in SetPriorityForDetailedMaterial()
214 void SetPriorityForSimpleMaterial(u8 priority, u32 shift) in SetPriorityForSimpleMaterial()
463 u8 priority, in CreateCommandRenderKey()
558 u8 priority, in CreateCommandRenderKey()
656 u8 priority, in CreateCommandRenderKey()

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