| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_TaskManager.cpp | 76 void TaskManager::AppendTask( Task* task, TaskPriority priority ) in AppendTask() 98 Task* TaskManager::GetNextTask( TaskPriority priority, bool doRemove ) in GetNextTask() 247 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTask() local 280 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTaskById() local
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| D | snd_SoundThread.cpp | 152 s32 priority, in CreateSoundThread() 198 s32 priority, in CreateSoundThread() 230 s32 priority ) in CreateUserSoundThread() 244 s32 priority, in Create()
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| D | snd_WaveSound.cpp | 154 void WaveSound::SetChannelPriority( int priority ) in SetChannelPriority() 198 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
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| D | snd_TaskThread.cpp | 49 bool TaskThread::Create( s32 priority, ThreadStack& stack ) in Create()
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| D | snd_BasicSound.cpp | 128 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority() 135 void BasicSound::GetPriority( int* priority, int* ambientPriority ) const in GetPriority() 807 void BasicSound::SetPlayerPriority( int priority ) in SetPlayerPriority() 1094 int priority = ambientInfo.paramUpdateCallback->detail_GetAmbientPriority( in GetAmbientPriority() local
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| D | snd_VoiceManager.cpp | 108 int priority, in AllocVoice() 237 int VoiceManager::DropLowestPriorityVoice( int priority ) in DropLowestPriorityVoice()
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| D | snd_WaveSoundPlayer.cpp | 216 void WaveSoundPlayer::SetChannelPriority( int priority ) in SetChannelPriority() 374 const int priority = GetChannelPriority() + DEFAULT_PRIORITY; in StartChannel() local
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| D | snd_Sound3DEngine.cpp | 86 int priority; in UpdateAmbientParam() local
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| D | snd_ExternalSoundPlayer.cpp | 226 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound() local
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| D | snd_Sound3DManager.cpp | 230 int priority = 0; in detail_GetAmbientPriority() local
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| D | snd_SequenceSound.cpp | 253 void SequenceSound::SetChannelPriority( int priority ) in SetChannelPriority() 319 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
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| D | snd_Voice.cpp | 295 int priority, in Alloc() 365 int priority, in Alloc() 825 void Voice::SetPriority( int priority ) in SetPriority()
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| D | snd_Channel.cpp | 635 int priority, in AllocChannel()
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| D | snd_SoundArchivePlayer.cpp | 700 int priority, in AllocSound() 827 int priority = playerPriority; in detail_SetupSoundImpl() local
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_SoundInstanceManager.h | 120 Sound* Alloc( int priority, int ambientPriority ) in Alloc() 199 void UpdatePriority( Sound* sound, int priority ) in UpdatePriority() 284 void InsertPriorityList( Sound* sound, int priority ) in InsertPriorityList()
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| D | snd_TaskThread.h | 36 void SetPriority( s32 priority ) in SetPriority()
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| D | snd_WaveSoundHandle.h | 391 void SetPlayerPriority( int priority ) in SetPlayerPriority() 468 void SetChannelPriority( int priority ) in SetChannelPriority()
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| D | snd_NoteOnCallback.h | 35 int priority; member
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| D | snd_SequenceSoundHandle.h | 384 void SetPlayerPriority( int priority ) in SetPlayerPriority() 461 void SetChannelPriority( int priority ) in SetChannelPriority()
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| D | snd_SoundHandle.h | 473 void SetPlayerPriority( int priority ) in SetPlayerPriority()
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| D | snd_StreamSoundHandle.h | 402 void SetPlayerPriority( int priority ) in SetPlayerPriority()
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| D | snd_BasicSound.h | 51 int priority; member 117 int priority; member
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| D | snd_SequenceSoundPlayer.h | 138 u8 priority; member
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| D | snd_DriverCommand.h | 191 int priority; member 262 int priority; member
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_RenderElement.h | 177 void SetPriorityForDetailedMaterial(u8 priority, u32 shift) in SetPriorityForDetailedMaterial() 214 void SetPriorityForSimpleMaterial(u8 priority, u32 shift) in SetPriorityForSimpleMaterial() 463 u8 priority, in CreateCommandRenderKey() 558 u8 priority, in CreateCommandRenderKey() 656 u8 priority, in CreateCommandRenderKey()
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