| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_TaskManager.cpp | 76 void TaskManager::AppendTask( Task* task, TaskPriority priority ) in AppendTask() 98 Task* TaskManager::GetNextTask( TaskPriority priority, bool doRemove ) in GetNextTask() 248 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTask() local 281 TaskPriority priority = static_cast<TaskPriority>( i ); in RemoveTaskById() local
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| D | snd_WaveSound.cpp | 129 void WaveSound::SetChannelPriority( int priority ) in SetChannelPriority() 173 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
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| D | snd_SoundThread.cpp | 152 s32 priority, in CreateSoundThread() 198 s32 priority, in CreateSoundThread() 230 s32 priority ) in CreateUserSoundThread() 244 s32 priority, in Create()
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| D | snd_TaskThread.cpp | 49 bool TaskThread::Create( s32 priority, ThreadStack& stack ) in Create()
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| D | snd_VoiceManager.cpp | 108 int priority, in AllocVoice() 237 int VoiceManager::DropLowestPriorityVoice( int priority ) in DropLowestPriorityVoice()
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| D | snd_WaveSoundPlayer.cpp | 216 void WaveSoundPlayer::SetChannelPriority( int priority ) in SetChannelPriority() 370 const int priority = GetChannelPriority() + DEFAULT_PRIORITY; in StartChannel() local
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| D | snd_BasicSound.cpp | 128 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority() 796 void BasicSound::SetPlayerPriority( int priority ) in SetPlayerPriority() 1036 int priority = ambientInfo.paramUpdateCallback->detail_GetAmbientPriority( in GetAmbientPriority() local
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| D | snd_Sound3DEngine.cpp | 76 int priority; in UpdateAmbientParam() local
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| D | snd_ExternalSoundPlayer.cpp | 226 int priority = internal::BasicSound::PRIORITY_MAX + 1; in GetLowestPrioritySound() local
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| D | snd_Sound3DManager.cpp | 230 int priority = 0; in detail_GetAmbientPriority() local
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| D | snd_SequenceSound.cpp | 296 void SequenceSound::SetChannelPriority( int priority ) in SetChannelPriority() 362 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority() local
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| D | snd_Voice.cpp | 295 int priority, in Alloc() 365 int priority, in Alloc() 825 void Voice::SetPriority( int priority ) in SetPriority()
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| D | snd_Channel.cpp | 635 int priority, in AllocChannel()
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| D | snd_SoundArchivePlayer.cpp | 688 int priority, in AllocSound() 815 int priority = playerPriority; in detail_SetupSoundImpl() local
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_SoundInstanceManager.h | 120 Sound* Alloc( int priority, int ambientPriority ) in Alloc() 199 void UpdatePriority( Sound* sound, int priority ) in UpdatePriority() 284 void InsertPriorityList( Sound* sound, int priority ) in InsertPriorityList()
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| D | snd_TaskThread.h | 36 void SetPriority( s32 priority ) in SetPriority()
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| D | snd_WaveSoundHandle.h | 391 void SetPlayerPriority( int priority ) in SetPlayerPriority() 468 void SetChannelPriority( int priority ) in SetChannelPriority()
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| D | snd_NoteOnCallback.h | 35 int priority; member
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| D | snd_SequenceSoundHandle.h | 384 void SetPlayerPriority( int priority ) in SetPlayerPriority() 461 void SetChannelPriority( int priority ) in SetChannelPriority()
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| D | snd_SoundHandle.h | 473 void SetPlayerPriority( int priority ) in SetPlayerPriority()
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| D | snd_StreamSoundHandle.h | 402 void SetPlayerPriority( int priority ) in SetPlayerPriority()
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| D | snd_BasicSound.h | 51 int priority; member 117 int priority; member
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| D | snd_SequenceSoundPlayer.h | 138 u8 priority; member
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| D | snd_DriverCommand.h | 188 int priority; member 259 int priority; member
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_RenderElement.h | 177 void SetPriorityForDetailedMaterial(u8 priority, u32 shift) in SetPriorityForDetailedMaterial() 214 void SetPriorityForSimpleMaterial(u8 priority, u32 shift) in SetPriorityForSimpleMaterial() 463 u8 priority, in CreateCommandRenderKey() 558 u8 priority, in CreateCommandRenderKey() 656 u8 priority, in CreateCommandRenderKey()
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