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Searched defs:position (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.3.3/sources/libraries/io/
Dio_FileStream.cpp104 s64 position = mPosition + offset; in Skip() local
127 s64 position = mPosition + offset; in Append() local
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp610 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcCubeForm() local
769 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcCylinderForm() local
877 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcDiscForm() local
1023 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcSphereForm() local
1116 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcRectangleForm() local
Dgfx_RenderContext.cpp665 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight() local
707 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight() local
776 math::VEC4 position(light->Direction()); in ActivateVertexLight() local
786 math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateVertexLight() local
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmCamera.h84 void SetPosition( nw::math::VEC3* position ) in SetPosition()
94 void SetPadCameraPosition( nw::math::VEC3* position ) in SetPadCameraPosition()
104 void GetPosition( nw::math::VEC3* position ) in GetPosition()
DSmPrimitive.h28 nw::math::VEC2 position; member
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DActor.cpp193 void Sound3DActor::SetPosition( const nw::math::VEC3& position ) in SetPosition()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneHelper.h107 math::VEC3 position; in CalculateDepth() local
/NW4C-1.3.3/include/nw/snd/
Dsnd_Sound3DManager.h69 math::VEC3 position; member
Dsnd_WaveSoundFile.h237 ut::ResF32 position; member
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp381 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
407 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
/NW4C-1.3.3/documents/CreativeStudio/html/common/
Dibox.js537 params = {position: 'absolute', top: 0, left: 0, width: '100%'}; property
551 _pub.updateObject(els.wrapper.style, {position: 'absolute', top: 0, left: 0, display: 'none'}); property
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmCamera.cpp505 nw::math::VEC3 position; in MoveCamera3D() local
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp55 const nw::math::VEC3 position; member
/NW4C-1.3.3/include/nw/font/
Dfont_RectDrawer.h442 f32 position[UNIFORM_ADDR_NUM][DRAW_VTX_NUM][4]; member