| /NW4C-1.2.23/sources/libraries/io/ |
| D | io_FileStream.cpp | 104 s64 position = mPosition + offset; in Skip() local 127 s64 position = mPosition + offset; in Append() local
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ParticleEmitter.cpp | 610 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcCubeForm() local 769 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcCylinderForm() local 877 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcDiscForm() local 1023 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcSphereForm() local 1116 nw::math::VEC3 position(0.0f, 0.0f, 0.0f); in CalcRectangleForm() local
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| D | gfx_RenderContext.cpp | 674 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight() local 713 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight() local 784 math::VEC4 position(light->Direction()); in ActivateVertexLight() local 794 math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateVertexLight() local
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 84 void SetPosition( nw::math::VEC3* position ) in SetPosition() 94 void SetPadCameraPosition( nw::math::VEC3* position ) in SetPadCameraPosition() 104 void GetPosition( nw::math::VEC3* position ) in GetPosition()
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| D | SmPrimitive.h | 28 nw::math::VEC2 position; member
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| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_Sound3DActor.cpp | 193 void Sound3DActor::SetPosition( const nw::math::VEC3& position ) in SetPosition()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 107 math::VEC3 position; in CalculateDepth() local
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_Sound3DManager.h | 69 math::VEC3 position; member
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| D | snd_WaveSoundFile.h | 237 ut::ResF32 position; member
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 371 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local 397 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue() local
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| /NW4C-1.2.23/documents/CreativeStudio/html/common/ |
| D | ibox.js | 537 params = {position: 'absolute', top: 0, left: 0, width: '100%'}; property 551 _pub.updateObject(els.wrapper.style, {position: 'absolute', top: 0, left: 0, display: 'none'}); property
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 501 nw::math::VEC3 position; in MoveCamera3D() local
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_RectDrawer.h | 442 f32 position[UNIFORM_ADDR_NUM][DRAW_VTX_NUM][4]; member
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 55 const nw::math::VEC3 position; member
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