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Searched defs:pose (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp72 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateWorld() local
226 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateView() local
Dgfx_SkeletalModel.cpp147 Skeleton::TransformPose& pose = m_Skeleton->LocalTransformPose(); in CreateSkeletalAnimGroup() local
Dgfx_MeshRenderer.cpp553 Skeleton::MatrixPose* pose = in SetMatrixPalette() local
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp215 nw::gfx::Skeleton::MatrixPose& pose = skeleton->WorldMatrixPose(); in Invoke() local
285 nw::gfx::Skeleton::MatrixPose& pose = skeleton->WorldMatrixPose(); in Invoke() local
818 nw::gfx::Skeleton::MatrixPose& pose = s_SkeletalModel->GetSkeleton()->WorldMatrixPose(); in ConstrainLight() local
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderQueue.h182 Skeleton::MatrixPose& pose = this->model->GetSkeleton()->WorldMatrixPose(); in operator() local