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Searched defs:playerId (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchivePlayer.cpp184 for ( SoundArchive::ItemId playerId = 0; playerId < m_SoundPlayerCount ; ++playerId ) in Finalize() local
668 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( SoundArchive::ItemId playerId ) in GetSoundPlayer()
679 SoundArchive::ItemId playerId = m_pSoundArchive->GetItemId( pStr ); in GetSoundPlayer() local
800 SoundArchive::ItemId playerId = soundInfo.playerId; in detail_SetupSoundImpl() local
Dsnd_SoundArchive.cpp163 bool SoundArchive::ReadPlayerInfo( ItemId playerId, PlayerInfo* info ) const in ReadPlayerInfo()
Dsnd_HioSoundArchive.cpp261 SoundArchive::ItemId playerId = GetPlayerIdFromIndex( i ); in LoadHeader() local
Dsnd_SoundArchiveFileReader.cpp233 SoundArchive::ItemId playerId, SoundArchive::PlayerInfo* info ) const in ReadPlayerInfo()
Dsnd_RomSoundArchive.cpp374 SoundArchive::ItemId playerId = GetPlayerIdFromIndex( i ); in LoadHeader() local
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundStartable.h313 SoundArchive::ItemId playerId; member
Dsnd_SoundArchive.h132 ItemId playerId; //!< サウンドを再生するときに使用されるプレイヤーの ID です。 member
Dsnd_SoundArchiveFile.h267 ut::ResU32 playerId; member