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Searched defs:player (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.3.3/include/nw/snd/
Dsnd_DriverCommand.h124 driver::BasicSoundPlayer* player; member
130 driver::BasicSoundPlayer* player; member
136 driver::BasicSoundPlayer* player; member
143 driver::BasicSoundPlayer* player; member
157 driver::SequenceSoundPlayer* player; member
165 driver::SequenceSoundPlayer* player; member
171 driver::SequenceSoundPlayer* player; member
177 driver::SequenceSoundPlayer* player; member
184 driver::SequenceSoundPlayer* player; member
190 driver::SequenceSoundPlayer* player; member
[all …]
Dsnd_PlayerHeap.h45 void AttachSoundPlayer( SoundPlayer* player ) { m_pPlayer = player; } in AttachSoundPlayer()
Dsnd_SoundArchivePlayer.h79 … SequenceNoteOnCallback( const SoundArchivePlayer& player ) : m_pSoundArchivePlayer( player ) { } in SequenceNoteOnCallback()
99 WaveSoundCallback( const SoundArchivePlayer& player ) : m_pSoundArchivePlayer( player ) { } in WaveSoundCallback()
Dsnd_SequenceTrack.h204 void SetSequenceSoundPlayer( SequenceSoundPlayer* player ) { m_pSequenceSoundPlayer = player; } in SetSequenceSoundPlayer()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DActor.cpp38 Sound3DActor::Sound3DActor( SoundArchivePlayer& player, Sound3DManager& manager ) in Sound3DActor()
77 void Sound3DActor::Initialize( SoundArchivePlayer& player, Sound3DManager& manager ) in Initialize()
Dsnd_MmlParser.cpp49 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in Parse() local
421 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in CommandProc() local
972 s32 MmlParser::ReadArg( const u8** ptr, SequenceSoundPlayer* player, SequenceTrack* track, SeqArgTy… in ReadArg()
1020 vs16* MmlParser::GetVariablePtr( SequenceSoundPlayer* player, SequenceTrack* track, int varNo ) con… in GetVariablePtr()
Dsnd_MmlSequenceTrackAllocator.cpp40 SequenceTrack* MmlSequenceTrackAllocator::AllocTrack( SequenceSoundPlayer* player ) in AllocTrack()
Dsnd_MidiSequencePlayer.cpp193 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleControlChangeMessage() local
364 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleRpnMessage() local
389 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleNrpnMessage() local
Dsnd_MidiSequenceTrackAllocator.cpp56 SequenceTrack* MidiSequenceTrackAllocator::AllocTrack( SequenceSoundPlayer* player ) in AllocTrack()
Dsnd_Bank.cpp63 const SoundArchivePlayer& player, in NoteOn()
Dsnd_BasicSound.cpp673 void BasicSound::AttachSoundPlayer( SoundPlayer* player ) in AttachSoundPlayer()
690 void BasicSound::DetachSoundPlayer( SoundPlayer* player ) in DetachSoundPlayer()
Dsnd_WaveSoundPlayer.cpp578 WaveSoundPlayer* player = reinterpret_cast<WaveSoundPlayer*>( userData ); in ChannelCallbackFunc() local
Dsnd_Util.cpp807 const SoundArchivePlayer& player ) in GetWaveFile()
Dsnd_SoundArchivePlayer.cpp438 SoundPlayer* player = new ( ptr ) SoundPlayer(); in SetupSoundPlayer() local
855 SoundPlayer& player = GetSoundPlayer( playerId ); in detail_SetupSoundImpl() local