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Searched defs:pitch (Results 1 – 25 of 25) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSoundFileReader.h53 f32 pitch; member
70 f32 pitch; member
Dsnd_BankFileReader.h33 f32 pitch; // NW4R では tune という名前だった member
Dsnd_BasicSoundPlayer.h39 float pitch; member
79 void SetPitch( float pitch ) { m_PlayerParamSet.pitch = pitch; } in SetPitch()
Dsnd_SoundActor.h315 void SetPitch( f32 pitch ) { m_ActorParam.pitch = pitch; } in SetPitch()
Dsnd_SequenceSoundHandle.h298 void SetPitch( f32 pitch ) in SetPitch()
813 void SetTrackPitch( u32 trackBitFlag, f32 pitch ) in SetTrackPitch()
Dsnd_BasicSound.h46 f32 pitch; member
111 f32 pitch; member
196 f32 pitch; member
Dsnd_SoundHandle.h344 void SetPitch( float pitch ) in SetPitch()
Dsnd_WaveSoundHandle.h304 void SetPitch( f32 pitch ) in SetPitch()
Dsnd_StreamSoundHandle.h317 void SetPitch( f32 pitch ) in SetPitch()
Dsnd_BankFile.h201 f32 pitch; member
Dsnd_AnimSoundFile.h154 nw::ut::ResF32 pitch; member
Dsnd_SequenceTrack.h181 void SetPitch( float pitch ) { m_ExtPitch = pitch; } in SetPitch()
Dsnd_Channel.h163 void SetUserPitch( f32 pitch ) { m_UserPitch = pitch; } in SetUserPitch()
Dsnd_DriverCommand.h149 float pitch; member
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DEngine.cpp137 float pitch; in UpdateAmbientParam() local
Dsnd_BasicSound.cpp578 f32 pitch = 1.0f; in UpdateParam() local
875 void BasicSound::SetPitch( f32 pitch ) in SetPitch()
Dsnd_Channel.cpp237 register f32 pitch; in Update() local
Dsnd_SequenceTrack.cpp394 f32 pitch = ( m_ParserTrackParam.pitchBend.GetValue() / 128.0f ) * m_ParserTrackParam.bendRange; in UpdateChannelParam() local
Dsnd_Sound3DCalculator.cpp181 f32 pitch; in CalcPitch() local
Dsnd_Util.cpp748 register int pitch = pitch_; in CalcPitchRatio() local
Dsnd_SequenceSound.cpp429 void SequenceSound::SetTrackPitch( u32 trackBitFlag, f32 pitch ) in SetTrackPitch()
Dsnd_SequenceSoundPlayer.cpp516 void SequenceSoundPlayer::SetTrackPitch( u32 trackBitFlag, float pitch ) in SetTrackPitch()
Dsnd_Voice.cpp747 void Voice::SetPitch( f32 pitch ) in SetPitch()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp1046 f32 pitch = nw::math::F_PI * random->NextFloatSignedHalf(); in CalcSphereForm() local
Dgfx_ParticleSet.cpp1301 f32 pitch = this->m_ParticleRandom.NextFloatSignedHalf() * nw::math::F_PI; in InitializeParticles() local