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Searched defs:pitch (Results 1 – 24 of 24) sorted by relevance

/NW4C-1.3.3/include/nw/snd/
Dsnd_WaveSoundFileReader.h51 f32 pitch; member
68 f32 pitch; member
Dsnd_BankFileReader.h31 f32 pitch; // NW4R では tune という名前だった member
Dsnd_BasicSoundPlayer.h37 float pitch; member
77 void SetPitch( float pitch ) { m_PlayerParamSet.pitch = pitch; } in SetPitch()
Dsnd_SoundActor.h307 void SetPitch( f32 pitch ) { m_ActorParam.pitch = pitch; } in SetPitch()
Dsnd_SequenceSoundHandle.h284 void SetPitch( f32 pitch ) in SetPitch()
799 void SetTrackPitch( u32 trackBitFlag, f32 pitch ) in SetTrackPitch()
Dsnd_BasicSound.h44 f32 pitch; member
92 f32 pitch; member
194 f32 pitch; member
Dsnd_SoundHandle.h324 void SetPitch( float pitch ) in SetPitch()
Dsnd_WaveSoundHandle.h291 void SetPitch( f32 pitch ) in SetPitch()
Dsnd_StreamSoundHandle.h302 void SetPitch( f32 pitch ) in SetPitch()
Dsnd_BankFile.h199 f32 pitch; member
Dsnd_Channel.h161 void SetUserPitch( f32 pitch ) { m_UserPitch = pitch; } in SetUserPitch()
Dsnd_SequenceTrack.h179 void SetPitch( float pitch ) { m_ExtPitch = pitch; } in SetPitch()
Dsnd_DriverCommand.h145 float pitch; member
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DEngine.cpp135 float pitch; in UpdateAmbientParam() local
Dsnd_BasicSound.cpp571 f32 pitch = 1.0f; in UpdateParam() local
868 void BasicSound::SetPitch( f32 pitch ) in SetPitch()
Dsnd_Channel.cpp235 register f32 pitch; in Update() local
Dsnd_SequenceTrack.cpp392 f32 pitch = ( m_ParserTrackParam.pitchBend.GetValue() / 128.0f ) * m_ParserTrackParam.bendRange; in UpdateChannelParam() local
Dsnd_Sound3DCalculator.cpp179 f32 pitch; in CalcPitch() local
Dsnd_Util.cpp746 register int pitch = pitch_; in CalcPitchRatio() local
Dsnd_SequenceSound.cpp425 void SequenceSound::SetTrackPitch( u32 trackBitFlag, f32 pitch ) in SetTrackPitch()
Dsnd_SequenceSoundPlayer.cpp514 void SequenceSoundPlayer::SetTrackPitch( u32 trackBitFlag, float pitch ) in SetTrackPitch()
Dsnd_Voice.cpp745 void Voice::SetPitch( f32 pitch ) in SetPitch()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp1044 f32 pitch = nw::math::F_PI * random->NextFloatSignedHalf(); in CalcSphereForm() local
Dgfx_ParticleSet.cpp1287 f32 pitch = this->m_ParticleRandom.NextFloatSignedHalf() * nw::math::F_PI; in InitializeParticles() local