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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSoundPlayer.cpp608 f32 percentage = ( limit - nonFilledBufferBlock ) * 100.0f / limit; in GetFilledBufferPercentage() local
622 f32 percentage = ( ( prePlayBufferBlocks * m_StreamInfo.oneBlockSamples ) + in GetFilledBufferPercentage() local