Searched defs:pattern (Results 1 – 5 of 5) sorted by relevance
401 static int pattern = 0; in DrawFrame() local
61 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */ member
43 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */ member
62 GLuint pattern[PARTICLE_PATTERNS]; /* Texture ID applied to each particle */ member