Searched defs:particleSet (Results 1 – 14 of 14) sorted by relevance
48 ResParticleSet particleSet = this->GetParticleSets( s32(i) ); in Setup() local
38 ParticleSetsAreEmpty::operator()(const ParticleSet* particleSet) in operator ()()48 ParticleSetsResetDebugHint::operator()(ParticleSet* particleSet) in operator ()()55 ParticleSetsClear::operator()(ParticleSet* particleSet) in operator ()()
83 ParticleSet* particleSet = model->GetParticleSets(i); in SetupParticleObject() local122 ParticleSet* particleSet = model->GetParticleSets(i); in ResolveParticleObject() local164 ParticleSet* particleSet = in ResolveParticleObject() local
130 ParticleSet* particleSet = *i++; in UpdateNode() local
123 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh() local265 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape() local
188 void SceneTraverser::VisitParticleSet(ParticleSet* particleSet) in VisitParticleSet()
43 ParticleSet* particleSet, in SetupParticleVertexAttributeCommand()343 ParticleSet* particleSet in CreateCommandCache()
2732 ParticleSet* particleSet = reinterpret_cast<ParticleSet*>(work); in ParticleChildUpdater() local
199 ParticleSet* particleSet = this->GetParticleSets(i); in ForeachParticleSet() local215 const ParticleSet* particleSet = this->GetParticleSets(i); in ForeachConstParticleSet() local
241 void SetParticleSet(ParticleSet* particleSet) in SetParticleSet()
1005 void PushParticleSet(ParticleSet* particleSet) in PushParticleSet()1017 bool TryPushParticleSet(ParticleSet* particleSet) in TryPushParticleSet()
286 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSize() local358 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in SetParticleScaleOffset() local379 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); variable475 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSet() local
212 nw::gfx::ParticleSet* particleSet, in UserUpdater()310 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(i); in SetUserUpdater() local
377 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene() local