Searched defs:particleSet (Results 1 – 14 of 14) sorted by relevance
46 ResParticleSet particleSet = this->GetParticleSets( s32(i) ); in Setup() local
186 ParticleSet* particleSet = this->GetParticleSets(i); in ForeachParticleSet() local202 const ParticleSet* particleSet = this->GetParticleSets(i); in ForeachConstParticleSet() local
154 void SetParticleSet(ParticleSet* particleSet) in SetParticleSet()
910 void PushParticleSet(ParticleSet* particleSet) in PushParticleSet()922 bool TryPushParticleSet(ParticleSet* particleSet) in TryPushParticleSet()
95 ParticleSet* particleSet = *i++; in UpdateNode() local
36 ParticleSetsAreEmpty::operator()(const ParticleSet* particleSet) in operator ()()46 ParticleSetsClear::operator()(ParticleSet* particleSet) in operator ()()
81 ParticleSet* particleSet = model->GetParticleSets(i); in SetupParticleObject() local120 ParticleSet* particleSet = model->GetParticleSets(i); in ResolveParticleObject() local162 ParticleSet* particleSet = in ResolveParticleObject() local
177 void SceneTraverser::VisitParticleSet(ParticleSet* particleSet) in VisitParticleSet()
121 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh() local260 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape() local
41 ParticleSet* particleSet, in SetupParticleVertexAttributeCommand()341 ParticleSet* particleSet in CreateCommandCache()
2707 ParticleSet* particleSet = reinterpret_cast<ParticleSet*>(work); in ParticleChildUpdater() local
282 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSize() local354 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in SetParticleScaleOffset() local375 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); variable471 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSet() local
210 nw::gfx::ParticleSet* particleSet, in UserUpdater()308 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(i); in SetUserUpdater() local
375 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene() local