Searched defs:particleSet (Results 1 – 14 of 14) sorted by relevance
46 ResParticleSet particleSet = this->GetParticleSets( s32(i) ); in Setup() local
184 ParticleSet* particleSet = this->GetParticleSets(i); in ForeachParticleSet() local200 const ParticleSet* particleSet = this->GetParticleSets(i); in ForeachConstParticleSet() local
154 void SetParticleSet(ParticleSet* particleSet) in SetParticleSet()
788 void PushParticleSet(ParticleSet* particleSet) in PushParticleSet()
95 ParticleSet* particleSet = *i++; in UpdateNode() local
36 ParticleSetsAreEmpty::operator()(const ParticleSet* particleSet) in operator ()()46 ParticleSetsClear::operator()(ParticleSet* particleSet) in operator ()()
81 ParticleSet* particleSet = model->GetParticleSets(i); in SetupParticleObject() local120 ParticleSet* particleSet = model->GetParticleSets(i); in ResolveParticleObject() local162 ParticleSet* particleSet = in ResolveParticleObject() local
176 void SceneTraverser::VisitParticleSet(ParticleSet* particleSet) in VisitParticleSet()
133 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh() local262 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape() local
41 ParticleSet* particleSet, in SetupParticleVertexAttributeCommand()341 ParticleSet* particleSet in CreateCommandCache()
2531 ParticleSet* particleSet = reinterpret_cast<ParticleSet*>(work); in ParticleChildUpdater() local
245 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSize() local298 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in SetParticleScaleOffset() local319 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); variable
218 nw::gfx::ParticleSet* particleSet, in UserUpdater()316 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(i); in SetUserUpdater() local
383 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene() local