Searched defs:parameter (Results 1 – 4 of 4) sorted by relevance
402 void SetUserUniform(GLint location, ResShaderParameterValue parameter) const in SetUserUniform()432 void SetUserVertexUniform(s32 index, ResShaderParameterValue parameter) const in SetUserVertexUniform()461 void SetUserGeometryUniform(s32 index, ResShaderParameterValue parameter) const in SetUserGeometryUniform()
421 …for ( ResShaderParameterArrayConst::const_iterator parameter = material.GetShaderParameters().begi… in ActivateShaderParameter() local
602 void SetUserParameter(Type parameter) in SetUserParameter()
411 ResShaderParameter parameter = this->GetShaderParameters(parameterIndex); in CacheUserUniformIndex() local