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Searched defs:pad (Results 1 – 25 of 35) sorted by relevance

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/RvlSDK-3.2.2/include/revolution/gx/
DGXFifo.h128 u8 pad[GX_FIFO_OBJ_SIZE]; member
/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dcmn-model.c48 void cmModelAnime( DEMOPadStatus* pad, Camera* c ) in cmModelAnime()
173 static void cmModel1_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel1_Anim()
326 static void cmModel2_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel2_Anim()
518 static void cmModel3_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel3_Anim()
645 static void cmModel4_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel4_Anim()
Dpix-blend.c256 void SceneControl( DEMOPadStatus* pad ) in SceneControl()
Dpix-logic.c273 void SceneControl( DEMOPadStatus* pad ) in SceneControl()
Dpix-fog.c309 void SceneControl( DEMOPadStatus* pad ) in SceneControl()
/RvlSDK-3.2.2/build/libraries/demo/src/
DDEMOPad.c92 static void DEMOPadCopy( PADStatus* pad, DEMOPadStatus* dmpad ) in DEMOPadCopy()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Simple/
Dsmp-texexample.c58 PADStatus pad[4]; // game pad state in main() local
Dsmp-octa.c100 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
Dsmp-light.c114 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
Dsmp-onetri_dl.c107 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
Dsmp-onetri.c81 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
/RvlSDK-3.2.2/build/demos/paddemo/src/
Dcont.c121 PADStatus* pad; in ReadCont() local
/RvlSDK-3.2.2/include/revolution/
Dhid.h87 u8 pad[2]; member
105 u8 pad[3]; member
124 u8 pad[3]; member
140 u8 pad[1]; member
/RvlSDK-3.2.2/build/demos/nanddemo/src/
Dsafe.c127 PADStatus pad[PAD_MAX_CONTROLLERS]; in main() local
Dcheck.c72 PADStatus pad[PAD_MAX_CONTROLLERS]; in main() local
/RvlSDK-3.2.2/build/demos/gxdemo/src/Management/
Dmgt-fifo-brkpt.c88 PADStatus pad[4]; // game pad state in main() local
Dmgt-single-buf.c122 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
/RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/
Dfrb-fld-dbs.c100 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-emboss.c126 void SceneControl( Scene* s, DEMOPadStatus* pad ) in SceneControl()
266 void myAnimeModel( Scene* s, DEMOPadStatus* pad ) in myAnimeModel()
/RvlSDK-3.2.2/build/tools/dspadpcm/src/
Ddspheader.h57 u16 pad[11]; member
/RvlSDK-3.2.2/build/demos/memdemo/src/
Dthread_safe.c161 PADStatus pad[ PAD_MAX_CONTROLLERS ]; in RunPad() local
/RvlSDK-3.2.2/build/demos/videmo/src/
Dsmp-onetri_Progressive.c99 PADStatus pad[PAD_MAX_CONTROLLERS]; // Game pad state in main() local
Dsmp-onetri_PAL.c213 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-reflect.c106 s8 pad; member
/RvlSDK-3.2.2/build/demos/dvddemo/src/
Derrorhandling.c590 DEMOWinPadInfo pad; in Run_Demo() local

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