1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_StreamSoundHandle.cpp 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #include "precompiled.h" 19 20 #include <nw/snd/snd_StreamSoundHandle.h> 21 22 namespace nw { 23 namespace snd { 24 StreamSoundHandle(SoundHandle * pHandle)25StreamSoundHandle::StreamSoundHandle( SoundHandle* pHandle ) 26 : m_pSound( NULL ) 27 { 28 if ( pHandle == NULL ) return; 29 30 // 汎用ハンドルからサウンドを取得 31 if ( !pHandle->IsAttachedSound() ) return; 32 33 internal::StreamSound* sound = 34 ut::DynamicCast<internal::StreamSound*>( pHandle->detail_GetAttachedSound() ); 35 36 if ( sound != NULL ) 37 { 38 // シーケンスサウンドなら一時ハンドルとしてAttachする 39 detail_AttachSoundAsTempHandle( sound ); 40 } 41 } 42 43 /*---------------------------------------------------------------------------* 44 Name: detail_AttachSoundAsTempHandle 45 46 Description: ハンドルにサウンドを関連付ける 47 48 Arguments: sound - 関連付けるサウンド 49 50 Returns: None. 51 *---------------------------------------------------------------------------*/ detail_AttachSoundAsTempHandle(internal::StreamSound * pSound)52void StreamSoundHandle::detail_AttachSoundAsTempHandle( internal::StreamSound* pSound ) 53 { 54 NW_NULL_ASSERT( pSound ); 55 56 m_pSound = pSound; 57 58 // 一時ハンドルとしてAttachする 59 if ( m_pSound->IsAttachedTempSpecialHandle() ) 60 { 61 m_pSound->DetachTempSpecialHandle(); 62 } 63 m_pSound->m_pTempSpecialHandle = this; 64 } 65 66 /*---------------------------------------------------------------------------* 67 Name: DetachSound 68 69 Description: ハンドルに結びついているサウンドの関連を外す 70 71 Arguments: None. 72 73 Returns: None. 74 *---------------------------------------------------------------------------*/ DetachSound()75void StreamSoundHandle::DetachSound() 76 { 77 if ( IsAttachedSound() ) 78 { 79 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; 80 } 81 if ( m_pSound != NULL ) m_pSound = NULL; 82 } 83 84 } // namespace nw::snd 85 } // namespace nw 86 87