Searched defs:pAnimTrans (Results 1 – 11 of 11) sorted by relevance
311 AnimTransformBasic *const pAnimTrans = NewObj<AnimTransformBasic>(); in CreateAnimTransform() local349 AnimTransform *const pAnimTrans = CreateAnimTransform(); in CreateAnimTransform() local359 Layout::BindAnimation(AnimTransform* pAnimTrans) in BindAnimation()368 Layout::UnbindAnimation(AnimTransform* pAnimTrans) in UnbindAnimation()398 AnimTransform *const pAnimTrans = CreateAnimTransform(); // AnimTransform オブジェクトの作成 in BindAnimationAuto() local519 AnimTransform* pAnimTrans, in SetAnimationEnable()
782 AnimTransform* pAnimTrans, in BindAnimation()794 AnimTransform* pAnimTrans, in UnbindAnimation()817 Pane::UnbindAnimationSelf(AnimTransform* pAnimTrans) in UnbindAnimationSelf()841 Pane::FindAnimationLinkSelf(AnimTransform* pAnimTrans) in FindAnimationLinkSelf()854 AnimTransform* pAnimTrans, in SetAnimationEnable()
60 AnimTransform* pAnimTrans, in BindAnimation()75 AnimTransform* pAnimTrans, in UnbindAnimation()89 AnimTransform* pAnimTrans, in SetAnimationEnable()
330 AnimTransform* pAnimTrans in IsBindAnimation()354 AnimTransform* pAnimTrans in IsBindAnimation()977 …AnimTransformBasic *const pAnimTrans = static_cast<AnimTransformBasic*>(pLayout->CreateAnimTransfo… in Bind() local1007 AnimTransform* pAnimTrans in FindAnimationLink()1046 AnimTransform* pAnimTrans in UnbindAnimationLink()
1408 Material::BindAnimation(AnimTransform* pAnimTrans) in BindAnimation()1414 Material::UnbindAnimation(AnimTransform* pAnimTrans) in UnbindAnimation()1445 Material::FindAnimationLink(AnimTransform* pAnimTrans) in FindAnimationLink()1458 AnimTransform* pAnimTrans, in SetAnimationEnable()
320 nw::lyt::AnimTransform *const pAnimTrans = pAnimationLink->GetAnimTransform(); in UpdateAnimationFrame() local419 nw::lyt::AnimTransform* pAnimTrans = 0; in nnMain() local
150 nw::lyt::AnimTransform *const pAnimTrans = pLayout->CreateAnimTransform(); in SetupAnimTransform() local316 UpdateAnimationFrame(nw::lyt::AnimTransform* pAnimTrans) in UpdateAnimationFrame()
271 nw::lyt::AnimTransform* pAnimTrans = 0; in nnMain() local
75 nw::lyt::AnimTransform* pAnimTrans = m_Layout->CreateAnimTransform( bclan, pResAccessor ); in AddAnimation() local
252 nw::lyt::AnimTransform* pAnimTrans = 0; in nnMain() local
243 nw::lyt::AnimTransform* pAnimTrans[ANIMTYPE_MAX]; in nnMain() local