Searched defs:pAnimTrans (Results 1 – 11 of 11) sorted by relevance
309 AnimTransformBasic *const pAnimTrans = NewObj<AnimTransformBasic>(); in CreateAnimTransform() local347 AnimTransform *const pAnimTrans = CreateAnimTransform(); in CreateAnimTransform() local357 Layout::BindAnimation(AnimTransform* pAnimTrans) in BindAnimation()366 Layout::UnbindAnimation(AnimTransform* pAnimTrans) in UnbindAnimation()396 AnimTransform *const pAnimTrans = CreateAnimTransform(); // AnimTransform オブジェクトの作成 in BindAnimationAuto() local517 AnimTransform* pAnimTrans, in SetAnimationEnable()
57 AnimTransform* pAnimTrans, in BindAnimation()72 AnimTransform* pAnimTrans, in UnbindAnimation()86 AnimTransform* pAnimTrans, in SetAnimationEnable()
790 AnimTransform* pAnimTrans, in BindAnimation()802 AnimTransform* pAnimTrans, in UnbindAnimation()825 Pane::UnbindAnimationSelf(AnimTransform* pAnimTrans) in UnbindAnimationSelf()849 Pane::FindAnimationLinkSelf(AnimTransform* pAnimTrans) in FindAnimationLinkSelf()862 AnimTransform* pAnimTrans, in SetAnimationEnable()
328 AnimTransform* pAnimTrans in IsBindAnimation()352 AnimTransform* pAnimTrans in IsBindAnimation()999 …AnimTransformBasic *const pAnimTrans = static_cast<AnimTransformBasic*>(pLayout->CreateAnimTransfo… in Bind() local1029 AnimTransform* pAnimTrans in FindAnimationLink()1068 AnimTransform* pAnimTrans in UnbindAnimationLink()
1406 Material::BindAnimation(AnimTransform* pAnimTrans) in BindAnimation()1412 Material::UnbindAnimation(AnimTransform* pAnimTrans) in UnbindAnimation()1443 Material::FindAnimationLink(AnimTransform* pAnimTrans) in FindAnimationLink()1456 AnimTransform* pAnimTrans, in SetAnimationEnable()
318 nw::lyt::AnimTransform *const pAnimTrans = pAnimationLink->GetAnimTransform(); in UpdateAnimationFrame() local417 nw::lyt::AnimTransform* pAnimTrans = 0; in nnMain() local
148 nw::lyt::AnimTransform *const pAnimTrans = pLayout->CreateAnimTransform(); in SetupAnimTransform() local314 UpdateAnimationFrame(nw::lyt::AnimTransform* pAnimTrans) in UpdateAnimationFrame()
269 nw::lyt::AnimTransform* pAnimTrans = 0; in nnMain() local
73 nw::lyt::AnimTransform* pAnimTrans = m_Layout->CreateAnimTransform( bclan, pResAccessor ); in AddAnimation() local
250 nw::lyt::AnimTransform* pAnimTrans = 0; in nnMain() local
241 nw::lyt::AnimTransform* pAnimTrans[ANIMTYPE_MAX]; in nnMain() local