Home
last modified time | relevance | path

Searched defs:object (Results 1 – 23 of 23) sorted by relevance

/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp40 ResAnimGroupMember::SetValueForType(void* object, const void* value) const in SetValueForType()
128 ResBoneMember::SetValue(void* object, const void* value) const in SetValue()
145 ResMaterialColorMember::SetValue(void* object, const void* value) const in SetValue()
204 ResTextureSamplerMember::SetValue(void* object, const void* value) const in SetValue()
227 ResTextureMapperMember::SetValue(void* object, const void* value) const in SetValue()
247 ResBlendOperationMember::SetValue(void* object, const void* value) const in SetValue()
265 ResTextureCoordinatorMember::SetValue(void* object, const void* value) const in SetValue()
304 ResModelMember::SetValue(void* object, const void* value) const in SetValue()
329 ResMeshMember::SetValue(void* object, const void* value) const in SetValue()
339 ResMeshNodeVisibilityMember::SetValue(void* object, const void* value) const in SetValue()
[all …]
/NW4C-2.0.3/include/nw/ut/
Dut_MovePtr.h226 MovePtrDefaultDeleter(MovePtrDefaultDeleter<TTObject> object) { } in MovePtrDefaultDeleter() function
393 void Reset(TTObject* object) in Reset()
407 void Reset(TTObject* object, TTDeleter deleter) in Reset()
420 void Reset(TTObject* object, os::IAllocator* allocator) in Reset()
444 element_type* object = this->m_Object; in Swap() local
Dut_Inlines.h944 TObject*& object in SafeDestroy()
/NW4C-2.0.3/include/nw/os/
Dos_Memory.h191 void Construct(TObject* object) in Construct()
198 void Destruct(TObject* object) in Destruct()
270 AllocateAndAssignN(os::IAllocator* allocator, int count, TObject object) in AllocateAndAssignN()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GfxObject.h210 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset()
220 void Reset(TTObject* object, bool hasOwnership) in Reset()
Dgfx_AnimGroup.h215 void SetTargetObject(int memberIdx, void* object) in SetTargetObject()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSliderBar.cpp107 bool SmSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmLytSliderBar.cpp99 bool SmLytSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmButton.cpp151 bool SmButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmTouchPanelCamera.cpp62 bool SmTouchPanelCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmLytButton.cpp134 bool SmLytButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
Ddemo.cpp628 Demo::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmCamera.cpp311 bool SmCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp126 void* object = pMat->GetAnimTargetObject( in BindMaterialAnim() local
221 void* object = GetAnimTargetObject(resAnimGroupMember); in BindVisibilityAnim() local
603 void* object = material->GetAnimTargetObject(anim, resMat); in GetMaterialAnimTargetPtr() local
Dgfx_Light.cpp84 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local
Dgfx_SceneBuilder.cpp91 SceneObject* object = 0; in BuildSceneObject() local
Dgfx_SkeletalModel.cpp188 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup() local
Dgfx_AnimBinding.cpp254 void* object = animGroup->GetTargetObject(memberIdx); in EvaluateMember() local
Dgfx_Fog.cpp488 void* object = GetResFog().ptr(); in BindAnim() local
Dgfx_Camera.cpp122 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h493 nw::gfx::SceneObject* object, in BindAnimation()
579 nw::gfx::SceneObject* object, in BindAnimationBlender()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmMessage.h194 void* object, in sendMessageSub()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp493 nw::gfx::SceneObject* object, in GetAnimGroup()
582 nw::gfx::SceneObject* object, in BindAnimationObject()