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Searched defs:object (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp38 ResAnimGroupMember::SetValueForType(void* object, const void* value) const in SetValueForType()
126 ResBoneMember::SetValue(void* object, const void* value) const in SetValue()
143 ResMaterialColorMember::SetValue(void* object, const void* value) const in SetValue()
202 ResTextureSamplerMember::SetValue(void* object, const void* value) const in SetValue()
225 ResTextureMapperMember::SetValue(void* object, const void* value) const in SetValue()
245 ResBlendOperationMember::SetValue(void* object, const void* value) const in SetValue()
263 ResTextureCoordinatorMember::SetValue(void* object, const void* value) const in SetValue()
302 ResModelMember::SetValue(void* object, const void* value) const in SetValue()
327 ResMeshMember::SetValue(void* object, const void* value) const in SetValue()
337 ResMeshNodeVisibilityMember::SetValue(void* object, const void* value) const in SetValue()
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/NW4C-1.3.3/include/nw/ut/
Dut_MovePtr.h224 MovePtrDefaultDeleter(MovePtrDefaultDeleter<TTObject> object) { } in MovePtrDefaultDeleter() function
391 void Reset(TTObject* object) in Reset()
405 void Reset(TTObject* object, TTDeleter deleter) in Reset()
418 void Reset(TTObject* object, os::IAllocator* allocator) in Reset()
442 element_type* object = this->m_Object; in Swap() local
Dut_Inlines.h942 TObject*& object in SafeDestroy()
/NW4C-1.3.3/include/nw/os/
Dos_Memory.h189 void Construct(TObject* object) in Construct()
196 void Destruct(TObject* object) in Destruct()
268 AllocateAndAssignN(os::IAllocator* allocator, int count, TObject object) in AllocateAndAssignN()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_GfxObject.h208 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset()
218 void Reset(TTObject* object, bool hasOwnership) in Reset()
Dgfx_AnimObject.h269 void SetTargetObject(int memberIdx, void* object) in SetTargetObject()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSliderBar.cpp105 bool SmSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmLytSliderBar.cpp97 bool SmLytSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmLytButton.cpp132 bool SmLytButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmButton.cpp149 bool SmButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmTouchPanelCamera.cpp60 bool SmTouchPanelCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
Ddemo.cpp626 Demo::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmCamera.cpp309 bool SmCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp124 void* object = pMat->GetAnimTargetObject( in BindMaterialAnim() local
219 void* object = GetAnimTargetObject(resAnimGroupMember); in BindVisibilityAnim() local
600 void* object = material->GetAnimTargetObject(anim, resMat); in GetMaterialAnimTargetPtr() local
Dgfx_Light.cpp81 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local
Dgfx_SkeletalModel.cpp186 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup() local
Dgfx_SceneBuilder.cpp89 SceneObject* object = 0; in BuildSceneObject() local
Dgfx_Fog.cpp486 void* object = GetResFog().ptr(); in BindAnim() local
Dgfx_Camera.cpp119 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local
Dgfx_AnimObject.cpp1149 void* object = animGroup->GetTargetObject(memberIdx); in EvaluateMember() local
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h491 nw::gfx::SceneObject* object, in BindAnimation()
577 nw::gfx::SceneObject* object, in BindAnimationBlender()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmMessage.h191 void* object, in sendMessageSub()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp469 nw::gfx::SceneObject* object, in GetAnimGroup()
558 nw::gfx::SceneObject* object, in BindAnimationObject()