| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 37 ResAnimGroupMember::SetValueForType(void* object, const void* value) const in SetValueForType() 121 ResBoneMember::SetValue(void* object, const void* value) const in SetValue() 135 ResMaterialColorMember::SetValue(void* object, const void* value) const in SetValue() 194 ResTextureSamplerMember::SetValue(void* object, const void* value) const in SetValue() 217 ResTextureMapperMember::SetValue(void* object, const void* value) const in SetValue() 237 ResBlendOperationMember::SetValue(void* object, const void* value) const in SetValue() 255 ResTextureCoordinatorMember::SetValue(void* object, const void* value) const in SetValue() 294 ResModelMember::SetValue(void* object, const void* value) const in SetValue() 317 ResMeshMember::SetValue(void* object, const void* value) const in SetValue() 327 ResMeshNodeVisibilityMember::SetValue(void* object, const void* value) const in SetValue() [all …]
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_MovePtr.h | 224 MovePtrDefaultDeleter(MovePtrDefaultDeleter<TTObject> object) { } in MovePtrDefaultDeleter() function 391 void Reset(TTObject* object) in Reset() 405 void Reset(TTObject* object, TTDeleter deleter) in Reset() 418 void Reset(TTObject* object, os::IAllocator* allocator) in Reset() 442 element_type* object = this->m_Object; in Swap() local
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| D | ut_Inlines.h | 942 TObject*& object in SafeDestroy()
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| /NW4C-1.2.23/include/nw/os/ |
| D | os_Memory.h | 151 void Construct(TObject* object) in Construct() 158 void Destruct(TObject* object) in Destruct() 230 AllocateAndAssignN(os::IAllocator* allocator, size_t size, TObject object) in AllocateAndAssignN()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_GfxObject.h | 208 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset() 218 void Reset(TTObject* object, bool hasOwnership) in Reset()
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| D | gfx_AnimObject.h | 268 void SetTargetObject(int memberIdx, void* object) in SetTargetObject()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmSliderBar.cpp | 105 bool SmSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
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| D | SmLytSliderBar.cpp | 98 bool SmLytSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
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| D | SmLytButton.cpp | 132 bool SmLytButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
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| D | SmTouchPanelCamera.cpp | 60 bool SmTouchPanelCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
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| D | SmButton.cpp | 149 bool SmButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
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| D | demo.cpp | 695 Demo::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
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| D | SmCamera.cpp | 309 bool SmCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_Light.cpp | 81 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local
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| D | gfx_Model.cpp | 125 void* object = pMat->GetAnimTargetObject( in BindMaterialAnim() local 218 void* object = GetAnimTargetObject(resAnimGroupMember); in BindVisibilityAnim() local 592 void* object = material->GetAnimTargetObject(anim, resMat); in GetMaterialAnimTargetPtr() local
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| D | gfx_SkeletalModel.cpp | 167 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup() local
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| D | gfx_SceneBuilder.cpp | 85 SceneObject* object = 0; in BuildSceneObject() local
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| D | gfx_Camera.cpp | 119 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local
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| D | gfx_AnimObject.cpp | 1150 void* object = animGroup->GetTargetObject(memberIdx); in EvaluateMember() local
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 473 nw::gfx::SceneObject* object, in BindAnimation() 559 nw::gfx::SceneObject* object, in BindAnimationBlender()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmMessage.h | 191 void* object, in sendMessageSub()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 447 nw::gfx::SceneObject* object, in GetAnimGroup() 501 nw::gfx::SceneObject* object, in BindAnimationObject()
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