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Searched defs:object (Results 1 – 22 of 22) sorted by relevance

/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp37 ResAnimGroupMember::SetValueForType(void* object, const void* value) const in SetValueForType()
121 ResBoneMember::SetValue(void* object, const void* value) const in SetValue()
135 ResMaterialColorMember::SetValue(void* object, const void* value) const in SetValue()
194 ResTextureSamplerMember::SetValue(void* object, const void* value) const in SetValue()
217 ResTextureMapperMember::SetValue(void* object, const void* value) const in SetValue()
237 ResBlendOperationMember::SetValue(void* object, const void* value) const in SetValue()
255 ResTextureCoordinatorMember::SetValue(void* object, const void* value) const in SetValue()
294 ResModelMember::SetValue(void* object, const void* value) const in SetValue()
317 ResMeshMember::SetValue(void* object, const void* value) const in SetValue()
327 ResMeshNodeVisibilityMember::SetValue(void* object, const void* value) const in SetValue()
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/NW4C-1.2.23/include/nw/ut/
Dut_MovePtr.h224 MovePtrDefaultDeleter(MovePtrDefaultDeleter<TTObject> object) { } in MovePtrDefaultDeleter() function
391 void Reset(TTObject* object) in Reset()
405 void Reset(TTObject* object, TTDeleter deleter) in Reset()
418 void Reset(TTObject* object, os::IAllocator* allocator) in Reset()
442 element_type* object = this->m_Object; in Swap() local
Dut_Inlines.h942 TObject*& object in SafeDestroy()
/NW4C-1.2.23/include/nw/os/
Dos_Memory.h151 void Construct(TObject* object) in Construct()
158 void Destruct(TObject* object) in Destruct()
230 AllocateAndAssignN(os::IAllocator* allocator, size_t size, TObject object) in AllocateAndAssignN()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_GfxObject.h208 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset()
218 void Reset(TTObject* object, bool hasOwnership) in Reset()
Dgfx_AnimObject.h268 void SetTargetObject(int memberIdx, void* object) in SetTargetObject()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSliderBar.cpp105 bool SmSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmLytSliderBar.cpp98 bool SmLytSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmLytButton.cpp132 bool SmLytButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmTouchPanelCamera.cpp60 bool SmTouchPanelCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmButton.cpp149 bool SmButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
Ddemo.cpp695 Demo::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
DSmCamera.cpp309 bool SmCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Light.cpp81 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local
Dgfx_Model.cpp125 void* object = pMat->GetAnimTargetObject( in BindMaterialAnim() local
218 void* object = GetAnimTargetObject(resAnimGroupMember); in BindVisibilityAnim() local
592 void* object = material->GetAnimTargetObject(anim, resMat); in GetMaterialAnimTargetPtr() local
Dgfx_SkeletalModel.cpp167 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup() local
Dgfx_SceneBuilder.cpp85 SceneObject* object = 0; in BuildSceneObject() local
Dgfx_Camera.cpp119 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local
Dgfx_AnimObject.cpp1150 void* object = animGroup->GetTargetObject(memberIdx); in EvaluateMember() local
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h473 nw::gfx::SceneObject* object, in BindAnimation()
559 nw::gfx::SceneObject* object, in BindAnimationBlender()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmMessage.h191 void* object, in sendMessageSub()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp447 nw::gfx::SceneObject* object, in GetAnimGroup()
501 nw::gfx::SceneObject* object, in BindAnimationObject()