1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: demo_TextsRenderData.cpp 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46365 $ 14 *---------------------------------------------------------------------------*/ 15 16 #include "demo/RenderData/demo_TextsRenderData.h" 17 18 namespace demo 19 { 20 21 /* ------------------------------------------------------------------------ 22 TextsRenderData class member function 23 ------------------------------------------------------------------------ */ 24 TextsRenderData(void)25 TextsRenderData::TextsRenderData(void) : 26 TrianglesRenderData(), 27 m_PackedTextLength(0), m_MaxTextLength(MAX_TEXT_LENGTH), 28 m_FontSize(8.0f), 29 m_FontBaseSize(FONT_BASE_SIZE), 30 m_FontOffsetS(FONT_OFFSET_S), 31 m_FontOffsetT(FONT_OFFSET_T) 32 { 33 m_Color[0] = 1.0f; 34 m_Color[1] = 1.0f; 35 m_Color[2] = 1.0f; 36 m_Color[3] = 1.0f; 37 } 38 ~TextsRenderData(void)39 TextsRenderData::~TextsRenderData(void) 40 { 41 Finalize(); 42 } 43 Initialize(void)44 void TextsRenderData::Initialize(void) 45 { 46 } 47 Finalize(void)48 void TextsRenderData::Finalize(void) 49 { 50 ClearPackedTextLength(); 51 TrianglesRenderData::Finalize(); 52 } 53 InitializeVertexBuffers(const u32 vertexAttributes,const GLenum triangleType,const u32 maxTextLength)54 void TextsRenderData::InitializeVertexBuffers(const u32 vertexAttributes, const GLenum triangleType, 55 const u32 maxTextLength) 56 { 57 SetVertexAttributes(vertexAttributes); 58 SetTriangleType(triangleType); 59 60 ClearPackedTextLength(); 61 SetMaxTextLength(maxTextLength); 62 } 63 SetMaxTextLength(const u32 maxTextLength)64 void TextsRenderData::SetMaxTextLength(const u32 maxTextLength) 65 { 66 m_PackedTextLength = 0; 67 m_MaxTextLength = maxTextLength; 68 69 u32 verticesNum = 4 * m_MaxTextLength; 70 u32 trianglesNum = 2 * m_MaxTextLength; 71 SetVerticesNum(verticesNum); 72 SetTrianglesNum(trianglesNum); 73 74 CreateArrays(); 75 SetPackedTextLength(0); 76 } 77 AddText(const f32 windowCoordinateX,const f32 windowCoordinateY,const char * text,const u32 textLength,const f32 normalizedDeviceCoordinateZ)78 void TextsRenderData::AddText(const f32 windowCoordinateX, const f32 windowCoordinateY, 79 const char *text, const u32 textLength, const f32 normalizedDeviceCoordinateZ) 80 { 81 if ( ( m_PackedTextLength + textLength) >= m_MaxTextLength ) 82 { 83 return; 84 } 85 86 for (u32 i = 0; i < textLength; ++i) 87 { 88 u32 index4 = 4 * (i + m_PackedTextLength); 89 u32 index2 = 2 * (i + m_PackedTextLength); 90 91 s32 fontW = text[i] - 0x20; 92 f32 fontS = static_cast<f32>(fontW % m_FontBaseSize) * m_FontOffsetS; 93 f32 fontT = static_cast<f32>(fontW / m_FontBaseSize) * m_FontOffsetT; 94 f32 offset = static_cast<f32>(i) * m_FontSize; 95 96 // POSITION 97 f32 normalizedDeviceCoordinateX = 0.0f; 98 f32 normalizedDeviceCoordinateY = 0.0f; 99 GetNormalizedDeviceCoordinateXY(windowCoordinateX + offset, windowCoordinateY + m_FontSize, 100 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY); 101 SetPosition(index4, 102 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, normalizedDeviceCoordinateZ, 1.0f); 103 104 GetNormalizedDeviceCoordinateXY(windowCoordinateX + offset, windowCoordinateY, 105 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY); 106 SetPosition(index4 + 1, 107 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, normalizedDeviceCoordinateZ, 1.0f); 108 109 GetNormalizedDeviceCoordinateXY(windowCoordinateX + offset + m_FontSize, windowCoordinateY + m_FontSize, 110 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY); 111 SetPosition(index4 + 2, 112 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, normalizedDeviceCoordinateZ, 1.0f); 113 114 GetNormalizedDeviceCoordinateXY(windowCoordinateX + offset + m_FontSize, windowCoordinateY, 115 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY); 116 SetPosition(index4 + 3, 117 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, normalizedDeviceCoordinateZ, 1.0f); 118 119 // COLOR 120 for (u32 j = 0; j < 4; j++) 121 { 122 SetColor(index4 + j, 123 m_Color[0], m_Color[1], m_Color[2], m_Color[3]); 124 } 125 126 // TEXCOORD 127 f32 s = fontS + m_FontOffsetS; 128 f32 t = fontT + m_FontOffsetT; 129 SetTexcoord(index4, 130 s, t, 0.0f); 131 132 s = fontS + m_FontOffsetS; 133 t = fontT; 134 SetTexcoord(index4 + 1, 135 s, t, 0.0f); 136 137 s = fontS; 138 t = fontT + m_FontOffsetT; 139 SetTexcoord(index4 + 2, 140 s, t, 0.0f); 141 142 s = fontS; 143 t = fontT; 144 SetTexcoord(index4 + 3, 145 s, t, 0.0f); 146 147 // INDEX 148 SetIndex(index2, 149 index4, index4 + 1, index4 + 2); 150 151 SetIndex(index2 + 1, 152 index4 + 2, index4 + 1, index4 + 3); 153 } 154 155 m_PackedTextLength += textLength; 156 SetPackedTextLength(m_PackedTextLength); 157 } 158 ClearPackedTextLength(void)159 void TextsRenderData::ClearPackedTextLength(void) 160 { 161 SetPackedTextLength(0); 162 } 163 SetPackedTextLength(const u32 packedTextLength)164 void TextsRenderData::SetPackedTextLength(const u32 packedTextLength) 165 { 166 m_PackedTextLength = packedTextLength; 167 SetPackedVerticesNum(m_PackedTextLength * 4); 168 SetPackedTrianglesNum(m_PackedTextLength * 2); 169 } 170 GetPackedTextLength(void) const171 u32 TextsRenderData::GetPackedTextLength(void) const 172 { 173 return m_PackedTextLength; 174 } 175 SetFontSize(const f32 fontSize)176 void TextsRenderData::SetFontSize(const f32 fontSize) 177 { 178 m_FontSize = fontSize; 179 } 180 SetFontColor(const f32 red,const f32 green,const f32 blue,const f32 alpha)181 void TextsRenderData::SetFontColor(const f32 red, const f32 green, 182 const f32 blue, const f32 alpha) 183 { 184 m_Color[0] = red; 185 m_Color[1] = green; 186 m_Color[2] = blue; 187 m_Color[3] = alpha; 188 } 189 190 } 191