| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 117 SceneNode* node = SceneNode::Create( in BuildSceneObject() local 146 TransformNode* node = TransformNode::Create( in BuildSceneObject() local 181 Model* node = Model::Create( in BuildSceneObject() local 215 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject() local 251 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() local 283 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject() local 315 FragmentLight* node = FragmentLight::Create( in BuildSceneObject() local 348 VertexLight* node = VertexLight::Create( in BuildSceneObject() local 380 AmbientLight* node = AmbientLight::Create( in BuildSceneObject() local 412 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject() local [all …]
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| D | gfx_SceneTraverser.cpp | 78 void SceneTraverser::VisitSceneNode(SceneNode* node) in VisitSceneNode() 85 void SceneTraverser::VisitTransformNode(TransformNode* node) in VisitTransformNode() 92 void SceneTraverser::VisitUserRenderNode(UserRenderNode* node) in VisitUserRenderNode()
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| D | gfx_TransformNode.cpp | 67 TransformNode* node = new(memory) TransformNode( in Create() local 95 TransformNode* node = new(memory) TransformNode( in Create() local
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| D | gfx_SceneNode.cpp | 45 SceneNode* node = new(memory) SceneNode( in Create() local 72 SceneNode* node = new(memory) SceneNode( in Create() local
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| D | gfx_UserRenderNode.cpp | 54 UserRenderNode* node = new(memory) UserRenderNode( in Create() local
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 58 ParticleHandle* node = new(memory) ParticleHandle( in Create() local 246 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local 260 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local 286 ParticleEffect::DestroyParticleHandle(ParticleNode* node) in DestroyParticleHandle() 318 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local 335 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_PackedFont.h | 317 const OrderNode& node = GetNode(index); in IsLocked() local 324 bool IsLockedNode(const OrderNode& node) const in IsLockedNode() 330 void MarkLocked(OrderNode& node) const in MarkLocked() 336 void Unlink(OrderNode& node) in Unlink()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 356 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local 379 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources() local 498 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode() 558 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() local 565 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() local 573 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() local 612 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView() local
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 305 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local 331 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local 344 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local 357 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 334 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 349 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 364 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 461 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName() local 476 nw::gfx::TransformNode* node = nw::ut::DynamicCast<nw::gfx::TransformNode*> in MoveObjectByName() local
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 224 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 241 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 258 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 620 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance() local 631 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance() 647 void DestroyParticleNode(ParticleHandle* node) in DestroyParticleNode() 729 ParticleHandle* node = this->Allocate(); in AddPool() local 739 ParticleHandle* node = this->m_FreeInstances.Back(); in FreePool() local
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ParticleModel.h | 251 bool AttachParticleSet(ParticleSet* node) in AttachParticleSet() 290 bool AttachParticleShape(ParticleShape* node) in AttachParticleShape()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 204 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 219 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 396 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 410 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 424 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 479 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment() local 538 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in CreateSceneEnvironment() local 597 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera() local
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 257 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 273 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 266 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 282 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 304 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 321 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 329 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 432 for (nw::gfx::SceneNodeArray::iterator node = modelNode->GetChildBegin(); node != end; ++node) in UpdateScene() local
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 337 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local 347 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local 456 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 551 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 572 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 588 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 603 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 339 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 357 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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| /NW4C-2.0.3/documents/CreativeStudio/html/assets/ |
| D | treeview-min.js | 7 …expandComplete(J);});if(H){++this._animCount;this.fireEvent("animStart",{"node":J,"type":"expand"}… property 11 …lassName.replace(/\bygtv-highlight\d\b/gi,"ygtv-highlight"+this.highlightState);}}};YAHOO.augment(… 12 …ML=" ";B.on(L,"click",function(O){var P=B.getTarget(O);var N=D.editorData.node;if(E.hasClass(P,"yg… property
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 369 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local 383 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
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