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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp117 SceneNode* node = SceneNode::Create( in BuildSceneObject() local
146 TransformNode* node = TransformNode::Create( in BuildSceneObject() local
181 Model* node = Model::Create( in BuildSceneObject() local
215 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject() local
251 ParticleModel* node = ParticleModel::Create( in BuildSceneObject() local
283 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject() local
315 FragmentLight* node = FragmentLight::Create( in BuildSceneObject() local
348 VertexLight* node = VertexLight::Create( in BuildSceneObject() local
380 AmbientLight* node = AmbientLight::Create( in BuildSceneObject() local
412 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject() local
[all …]
Dgfx_SceneTraverser.cpp78 void SceneTraverser::VisitSceneNode(SceneNode* node) in VisitSceneNode()
85 void SceneTraverser::VisitTransformNode(TransformNode* node) in VisitTransformNode()
92 void SceneTraverser::VisitUserRenderNode(UserRenderNode* node) in VisitUserRenderNode()
Dgfx_TransformNode.cpp67 TransformNode* node = new(memory) TransformNode( in Create() local
95 TransformNode* node = new(memory) TransformNode( in Create() local
Dgfx_SceneNode.cpp45 SceneNode* node = new(memory) SceneNode( in Create() local
72 SceneNode* node = new(memory) SceneNode( in Create() local
Dgfx_UserRenderNode.cpp54 UserRenderNode* node = new(memory) UserRenderNode( in Create() local
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp58 ParticleHandle* node = new(memory) ParticleHandle( in Create() local
246 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
260 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate() local
286 ParticleEffect::DestroyParticleHandle(ParticleNode* node) in DestroyParticleHandle()
318 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local
335 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateMultiEmitterParticleHandle() local
/NW4C-2.0.3/include/nw/font/
Dfont_PackedFont.h317 const OrderNode& node = GetNode(index); in IsLocked() local
324 bool IsLockedNode(const OrderNode& node) const in IsLockedNode()
330 void MarkLocked(OrderNode& node) const in MarkLocked()
336 void Unlink(OrderNode& node) in Unlink()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp356 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
379 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources() local
498 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
558 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() local
565 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() local
573 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() local
612 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView() local
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp305 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
331 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
344 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
357 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes() local
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp334 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
349 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
364 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
461 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName() local
476 nw::gfx::TransformNode* node = nw::ut::DynamicCast<nw::gfx::TransformNode*> in MoveObjectByName() local
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp224 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
241 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
258 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h620 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance() local
631 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance()
647 void DestroyParticleNode(ParticleHandle* node) in DestroyParticleNode()
729 ParticleHandle* node = this->Allocate(); in AddPool() local
739 ParticleHandle* node = this->m_FreeInstances.Back(); in FreePool() local
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleModel.h251 bool AttachParticleSet(ParticleSet* node) in AttachParticleSet()
290 bool AttachParticleShape(ParticleShape* node) in AttachParticleShape()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp204 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
219 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp396 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
410 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
424 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp479 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment() local
538 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in CreateSceneEnvironment() local
597 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera() local
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp257 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
273 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp266 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
282 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp304 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
321 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp329 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
432 for (nw::gfx::SceneNodeArray::iterator node = modelNode->GetChildBegin(); node != end; ++node) in UpdateScene() local
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp337 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
347 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local
456 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp551 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
572 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
588 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
603 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp339 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
357 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
/NW4C-2.0.3/documents/CreativeStudio/html/assets/
Dtreeview-min.js7 …expandComplete(J);});if(H){++this._animCount;this.fireEvent("animStart",{"node":J,"type":"expand"}… property
11 …lassName.replace(/\bygtv-highlight\d\b/gi,"ygtv-highlight"+this.highlightState);}}};YAHOO.augment(…
12 …ML=" ";B.on(L,"click",function(O){var P=B.getTarget(O);var N=D.editorData.node;if(E.hasClass(P,"yg… property
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp369 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
383 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local

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